A note to Guerrilla Games on why Killzone is receiving so much stick for its plot – Part 1
Guerrilla Games are now a household name thanks to their award winning, love it or hate it, Killzone series. The developers pushed the boundaries of the PlayStation 2, with mixed results, and continued the trend with Killzone 2 and 3 on the PlayStation 3,
where they had the majority of their success.
Gamers and critics alike were impressed with the atmosphere the game surrounded players in. Helghast lived up to the imagination as an industrial, desolate place to live in and the game’s multiplayer went on to become one the best any game had on offer for
PlayStation 3 consoles.
The controls though, had players divided, with some claiming they were too clunky while others enjoyed the weighty feel, but the one thing that almost everyone seems to agree on, which is preventing the Killzone series from becoming a complete gaming experience,
is the storyline.
Just to clarify things here, the plot is solid, a colony of exiled humans returning for revenge, the good guys taking the fight to their planet where the enemy lies in wait and turns the planet against them, a handful of survivors trying to stay alive and
save their planet against seemingly insurmountable odds.
While it may seem generic for a military shooter, there is plenty that can be done in the way the story is told to give it an added layer of depth and satisfy fans in terms of storytelling. It is this storytelling that the Killzone series has been lacking
up until this point.
Take the Uncharted series for example; an explorer on the trail of lost treasure, finds a girl, has to fight off a number of bad guys before he finally gets to the said treasure. The basic plot is also generic if compared to the action/adventure genre, but
the way it was told made the Uncharted series the worldwide phenomenon it is today.
So, for the benefit of both Guerilla Games and the gaming community in general, we have been hard at work analyzing the Killzone series with storyline in mind to highlight the issues it has and also to give some suggestions as to how to get the most out
of the plot.
The first and most important thing: Kill Rico Velasquez
Anyone who has played any of the Killzone games will be nodding their heads in agreement, but a suggestion to kill off one of the series’ main characters has to be based on reason and logic.
The first issue gamers will find an annoyance is his AI, which was bad enough in Killzone 2 where he would find better things to do than shoot an enemy soldier -who was no more than three yards away from him - but was woeful in Killzone 3.
Given the ability to revive the player if he was downed, Rico would again seem distracted from the task, shouting out how he could not get to the player, despite the fact that he was standing two feet away from him, though that in itself is not Rico’s fault,
but rather Guerilla Games’.
This article is continued in: A note to Guerrilla Games on why Killzone is receiving so much stick for its plot – Part 2
Disclaimer: The views and opinions expressed in this article are the writer's own and do no reflect the editorial policy of bettor.com
Tags: