All gamers should play multiplayer mode, says Black Ops II design director
It is no secret that the Call of Duty franchise owes a great of its success to its multiplayer mode, which is robust to say the least.
However, it turns out that there are still some gamers out there who are content with going through and sticking to the single-player campaign instead of taking a plunge into the mode that has allowed the franchise to maintain its reputation of being one
of the best and most enjoyable first-person shooters out there in the market.
The design director of Call of Duty: Black Ops II David Vonderhaar is not pleased to come across this fact and expects the players to at least give the multiplayer experience a try instead of stopping at the solitary experience.
In order to entice players, especially newcomers, to the multiplayer mode, the latest offering the Call of Duty franchise will see the return of the Combat Training mode.
The mode has a number of new features that will have the players spending a lot of time in there instead of simply going through the campaign.
One of the most attractive features of the Combat Training mode, as revealed by Vonderhaar, is that the training progress of the player will be transferred to his “real” multiplayer rank, thus giving him a lot of incentive to spend hours in the mode.
He further conceded that the players beyond level 10 will be able to earn experience (XP) through the objective-based game-types in the Combat Training, though the experience earned will be at a significantly reduced rate of 50 percent.
One more feature of the mode is that it will allow players to take on bots, thus making the experience rewarding.
All these features are bound to help the players improve their skills and create a desire within them to try them out against fellow human players via the multiplayer mode.
It remains to be seen how the fans react to the latest offering in the Call of Duty franchise, a brand that has the industry analysts really annoyed because its commercial success is discouraging its publisher Activision from trying out new and creative
things.
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