im playing my first session next week and i thought it would be cool to have a pirate character who uses a musket or a pair of pistols or something. my DM said it was okay, but we'd have to figure out a set of rules for using guns. are there rulebooks out there that allow this, or do i have to start from scratch? and if so, can you think of suggestions that would make guns well-balanced with other ranged weapons? i was thinking:
-pitifully short range increment (early firearms were wildly inaccurate, so about 20 ft.)
-long reload time (1 or 2 full-round actions)
-insanely powerful (1d12 damage, x2 crit.)
-ignores AC (a hot lead musketball would pierce even the toughest armor if it hit)
does this sound balanced? thanks if you can help me out!
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