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Billard how do you backspin the cue ball(more detail gets 10 points?

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hello i see my friends back spin the cue ball they dont want to tell me how they do it so could you please help me

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  1. Backspin is also referred to as "s***w" or "draw".  There are 2 types of backspin.  One is just "drawing" the ball back a few inches and the other is called "deep s***w", which is drawing the ball back a substantial distance.  To achieve the first scenario, you must chalk the cue tip, strike the cue ball 2 tips below centre and punch the cue ball with a short, quick stroke keeping the cue stick absolutely level and following through. Do not raise the butt end of the stick when using this technique.

         To draw the cue ball back a substantial distance, use the same technique but this time stoke the cue ball one cue tip from the bottom of the ball.  Accelerate (do not punch) the stick through the ball and follow through 12 inches.  Again, it is imperative to keep the stick absolutely level and at no time should you raise the butt end when performing the technique known as "deep s***w", or backspin.


  2. Bottom English. Chalk cue tip hit ball on the top to bottom to put English on it. Right or left side will work also depending on which way you want the cue ball to go. Good Luck

  3. The mastery of the draw shot requires knowledge of what the cue ball must do with any shot and an understanding of what makes a solid and consistent stroke for any shot. Having a consistent and reliable draw shot requires that you master your stroke and get over the illusion that every once in a while when you power poke the ball, you get a little draw. This illusion will just keep your draw shot unreliable. Avoid drawing the cue back and releasing your shot in the same motion because the action of changing directions will steer your shot off target and promotes poking instead of stroking your shot. Cue up, draw back and pause to c**k the gun, then release your follow through stroke in a steady smooth motion. Your main objective for all shots is to practice and master a consistent and smooth follow through stroke that will provide a predictable outcome.

    Its not good enough to just get a draw every time, its most important to get the right amount of draw every time. Notice that when you watch the championships that no professional pokes the cue ball or is over-powering their stroke! As a matter of fact the professionals use almost the same stroke and speed on 90% of their shots and yet the cue ball always runs the table as desired. They control the cue ball mostly by where they hit it not by changing their stroke. Almost every shot is at “table speed” and every stroke finishes with the cue driving directly through the cue ball by inches. Consistent speed is everything to get a steady stroke and “table speed” is found by the practice of hitting the cue ball with a straight follow-through stroke, center ball, at a speed that is roughly one complete length of the table so that the cue ball returns to within two inches of its starting point after hitting two long rails. This is the golden secret that once you have consistent stroke speed you can realize the difference gained by hitting the cue ball at different places to get the cue ball to go anywhere you need it to be. Do this before you begin to add variable speed strokes and your game will go to the next level. You cannot master the diamond systems for three bank shots without consistent stroke speed either.

    Generally, all shots other than center ball require a well shaped, medium soft cue tip, and chalk, as well as a level cue action directly through the cue ball. On a regular stroke the cue ball is hit at center so the cue ball on a straight shot rolls slowly to take the place of the object ball that has left the area. If you hit barely above center the cue ball rolls in forward motion for minimal run on after contacting the object ball. If a the cue ball is required to run on much farther, you use the same stroke but raise the position that the cue hits the cue ball to make it roll faster in a forward motion to run on the length of the table if necessary, after contacting the object ball. What is happening is the cue tip against the cue ball is controlling the speed of the rolling action from the time of impact until the cue ball naturally leaves the cue so the height above center is making the contact create a different roll, (practice is required to know how close to the edge of the cue ball you can hit before it is going to miss-cue). I do not describe the cue tip hit point in tip-width because tips and balls are different sizes making this written description misleading, trial and error is the best teacher. A stop shot is hitting the cue ball just below center but still directly through the ball so the cue is pushing the cue ball side-ways and it is stunned and sliding to the object ball where it stops dead simply because there was no cue ball rolling action created.

    Now, the draw shot is obviously the same as the run-on shot above, but hitting the cue ball on the bottom and controlling the amount of draw by how low you hit, not how hard or how punchy. The key is driving the cue directly through the cue ball at a (slower than you expect) controlled table-speed. A steady level follow-through-the-cue-ball stroke is the most important aspect of this shot because you need to get the cue ball to revolve at least one whole turn of back spin before the cue ball leaves the cue tip. What is happening is the cue tip against the cue ball is controlling the speed of the reverse rolling action from the time of impact until the cue ball naturally leaves the cue so the height below center is making the contact create a different reverse roll, (again practice is required to know how close to the edge of the cue ball you can hit before it is going to miss-cue). Notice that a good smooth stroke, pivoting on a pendulum from the elbow, (not from the shoulder that will steer the shot), will always naturally tilt downward toward the table as you follow through and this is an asset to gaining the backspin on a draw shot. Yes, you can get draw by jacking up your cue to get a back spin but this is an unreliable and least controllable measure when there is no room to shoot properly, not how you learn to get a controlled draw shot that makes the cue ball do exactly as you desire, every time.

    For a Draw Shot practice to:

    - keep your cue low and level on each stroke.

    - standardize your speed of stroke to gain control of cue ball action.

    - spend your entire stroke through the cue ball to overcome the tendency to poke or pull your stroke.

    - be sure that at least one back spin revolution of the cue ball occurs before the stroke is spent.

    Good Shooting!

  4. put  lots of chalk on and then hit the ball quite low and with lots of power

  5. when your shooting your cue hit t*t on the lower half of the ball lower your stick placement the more spin youll get

  6. just hit it on the bottom!

  7. Ok, a lot depends on your cue, if your just playing with a house cue, make sure the tip is well rounded, shaft is straight and smooth. if you can, rough up the tip a bit with a tip pick or shaper, you can buy one almost anywhere, so your tip will hold more chalk and make sure that it's well chalked before you even think about the shot.  Finally, know your angle, because your putting draw (backspin) on the cue ball you will cut the ball more than usual and it will take some practice to get used to.  Finally get down to your shot, make sure you know how far back you want to draw it so you know where on the bottom half to hit it, and finally hit it in that spot with a fluid stroke and make sure that you follow through... DON'T POKE AT THE BALL like all average players.  This is about as descriptive as I can get over the internet, to become well and consistent, buy a book on begginer billiards.

    Hope this helps.

  8. Let's assume you're already playing with a decent cue that has a quality tip that is properly groomed and curved.    Before getting down on your shot, while chalking your cue tip, create a vivid visualization of how your shot will unfold and what you will do to make it happen.   Once you're ready, put the chalk down to signal your transition from thinking to acting.   Use a closed bridge and maybe even shorten your bridge a little.   Aim to hit well below center but not so far down that you risk a miscue...you'll have to experiment a bit.    While taking your practice strokes, visualize a final destination point for your cue tip that lies on the shot line well past the cue ball....it can be anywhere from two or three inches to more than a foot past the cue ball resting point, depending on the lay of the table.   A good place to start while getting used to the "feel" of the shot would be six to eight inches past the cue ball.   On your final backstroke, pause for a moment before moving your cue forward.   The pause is important for several reasons:   it signals the end of your preliminary strokes, it helps you to avoid rushing the stroke and ending up with a poking or jabbing motion, and it gives you a moment to shift your focus away from the set-up/aiming/cueing process and on to what will make the draw shot work:  ACCELERATION!   You need to accelerate your cue through the stroke and follow through to bring the tip of your cue to that predetermined point.   This is not a pedal-to-the-metal kind of acceleration...that kind of thinking will probably result in hitting the cue ball too hard.   At the moment you pause on your final backstroke, shift your focus to ensuring that your cue is actually accelerating through your stroke.   Anticipate how this will feel.   Imagine how an accelerating cue tip will maintain contact with the cue ball for a fraction of a second longer than a cue tip travelling at a constant velocity.  The pause means your stroke is beginning with velocity=0....don't waste that by bringing your cue up to speed too fast or you'll run out of room to actually accelerate.   Try to make that first inch of forward movement slower than a regular shot and then literally "bring" your cue up to speed.   Visualize the length of your cue tip's path for which you'll be accelerating and remember that it doesn't stop at the cue ball...the cue ball is in the middle of that path because you'll still be accelerating INTO your follow through.  Don't worry about stopping your cue or slowing down toward the end of your stroke...your cue isn't going anywhere out of your control.    Take some time to really practice this while experimenting with the variables of the shot.   Learn how low you can hit the ball without miscuing.   (And when you do miscue and loft the ball into the air, pu-leeze don't think THAT is a "jump shot"...leave that for the bangers!)   You should already be able to stroke straight and true...now you just need to develop the "feel" of the stroke.   Simply wishing won't make it so...you really need to set aside some time to practice this if you expect to draw reliably.   When you get it to work, don't think "Oh, I've got it" and stop...keep at it and reinforce the mental and physical factors necessary for successful draw.   One thing you'll find is that you'll get good draw action with less power than you think.   Accelerating without over-powering...that's it in a nutshell.

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