Question:

Board Game Packaging Design! HELP??

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Im creating packaging for a board game and the theme is world tour. I just have to create one protoype for my GCSE Graphics. I have my own ideas of creating a round packaging but I will be rewarded more marks if the package has more sophisticated opening techniques. So I want you to give me ideas on packaging which opens out to a flat board[ Like if monoply had some kool packaging]. It wont matter if you send me links to some of there packaging[ I dont mind copying, afterall they wont know where i copied hehe] . SO any idea on a packaging for a board game???

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  1. maybe if u designed it so that when it folds up it is a tetrahedron (pyrmid)

    just a little idea i used in my graphics and got a good mark for it, hope u can incorperate this somehow.

    It fitted with mine coz it looked like a star when layed flat and it was a trivial pursuit type of board about space


  2. Given that the theme is "world tour" -

    Obvious shape for a board (and packaging) round - but may be uneconomic/impractical.

    To make an impression why not use the idea of a jigsaw in the shape of a ball so as to have two parts to your game?

    1. Build (and glue together the 3 dimensional jigsaw)

    2. Set a series of quiz questions based upon places visible on your constructed globe - and, importantly, the spacial relationships between..

    3. Write appropriate game rules.

    There are some such 3D jigsaws on the market but I do not know of any upon which a global quiz has been based - do you?

  3. First, as a player/user of boardgames, I HATE boardgames where the packaging is a weird shape or otherwise odd box.  I have a large game collection and it is impossible to properly stack them.  Every game, even games from the same company, seems to have a box with a different size, shape, etc.

    How about a box that literally folds into the game.  The backside of the board is the outside of the box, and the board 'wraps' around compartments where the game components are stored, unfolding into a complete game.  This would make for an innovative design, but would still be usable as something you can stack.  Consider the design of the inside of the box, a design that stores and protects the game components.

    Another thought is the toughness of the box is important.  Games made by Blue Orange games are made for toddlers and so they package the games in double thick cardboard to put up with the abuse for little kids.  Adult games likewise can benefit good construction.

    Finally, don't neglect the artwork on the board.  Most serious board gamers I know love pretty games.  (Much more so than 'clever' box design).  Look at the game Tsoro for an example of a beautiful game.

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