Question:

Can someone answer this right now please ???

by  |  earlier

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Monsters 20

Guardian Angel Joan x2

The Creator x2

Divine Knight Ishzark x1

Magna Slash Dragon x1

Herald of Creation x1

Kaiser Sea Horuse x3

Morphing Jar x2

Miracle Flipper x2

Cyber Kirin x1

Arcana Force 0 - The Fool x1

Royal Magical Library x1

Interplanetary Invader A x1

The Creator Incarnate x2

Spells : 16

Ribbon of Rebirth x1

Soul Exchange x2

The Shallow Grave x2

Enemy Controller x2

Mystik Wok x1

MST x1

Book of Moon x1

Lighting Vortex x1

Heavy Storm x1

A Feather of the Phoenix x1

Brain Control x1

Smashing ground x1

Traps : 5

Soul Rope x1

Synthtic Seraphim x1

Pulling the rug x1

Sakuretsu Armor x1

Magic Cylincer x1

this deck i used at an local tourment it did good agingst dads and gald beast but i had trouble aginasts lightstroms and monchers

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4 ANSWERS


  1. Hello. If you like LIGHT Decks as much as I do, then you're going to love this. Try it for yourself.

    MONSTERS: 22

    3 The Creator

    3 Guardian of Order

    3 The Creator Incarnate

    2 Herald of Creation

    2 Cyber Dragon

    2 Shining Angel

    2 Kuraz The Light Monarch

    2 Freed The Brave Wanderer

    1 Snipe Hunter

    1 Sangan

    1 Morphing Jar

    SPELLS: 15

    3 Trade In

    2 Foolish Burial

    2 Reinforcement of The Army

    1 D.D. Reincarnation

    1 Monster Reborn

    1 Mystical Space Typhoon

    1 Heavy Storm

    1 Pot of Avarice

    1 Nobleman of Crossout

    1 Book Of Moon

    TRAPS: 6

    1 Mirror Force

    1 Torrential Tribute

    1 Trap Dustshoot

    3 Sakuretsu Armor

    Side Deck: 12

    2 Honest

    1 Marshmallon

    1 Soul Rope

    3 Solemn Judgment

    2 Royal Decree

    1 Return From D.D.

    1 D.D. Reincarnation

    1 Swords of Revealing Light

    This Deck was made to hit very hard. Its centered around releasing the Creator very early in the Duel. You've got three copies of the big guy, along with Incarnate, as well as three Guardian of Order. Herald of Creation allows you to bring back Creators or Guardians that were discarded for other effects, such as Trade In. Freed let's you have free Monster Destruction by removing LIGHT monsters from play, and sets them up for Return or Reincarnation. Snipe Hunter and Sangan are here for Search and Destruction, and Kuraz is excellent food for the Creator with his Destructive effect. It would not matter if you couldn't attack with him if you have Creator and Guardian of Order backing him up. Shining Angel and Morphing Jar round out the lineup with field presence and Draw Power.

    Your Spells mostly consist of cards meant to dump your high level Monsters. Trade In is the star of the lineup, allowing you to draw into your Deck at the cost of a Level 8 discard. Foolish Burial backs them up by dumping Kuraz and fueling Freed's effect. Reinforcement mainly searches Incarnate or Freed, and D.D. Reincarnation can bring back a Kuraz that has been removed from play by Freed, allowing you to push for the win when done at the right time. The rest of the lineup consists of all your staple cards.

    The Trap lineup and Side Deck should all be pretty straightforward, and I won't delve into them, except to say that the Side Deck covers all your bases.

    The rating I'd have given your Deck before would be about 6/10. If you make these changes, I can tell you it will run a lot more smoothly if you play it properly.

    Hope this answer helps. Happy Dueling!!!


  2. this is great don't change i love it

  3. I doubt that you would win against the top decks such as lightstrorn chaos deck. There are cards that you don't need like enemy controler (use change of heart), smashing ground (use dark hole), cyber kirin (???), and royal magical library (not very likely to last enough turns for three spells). You should add in cards like Monster Reborn, Pot of Averice, Pot of greed to help keep your hand full instead of relying too much on Morphing Jar since it also help your opponent draw. Lastly you don't have any cards at all that can protect you against devastating spells or traps. I would rate this deck as a 6/10.  

  4. sr but your deck has many problems.. you have many high lvl monsters that can be a very bad start or top deck.Also i hope you mean Morphing Jar 2 because you can have only one morphing jar in your deck.Morphing Jar 2 is also a useless card for your deck since if you flip it and draw a high lvl monster you sent it to the graveyard. For spells you should put premature burial and monster reborn and maybe one more shallow grave.Finally you should try some basic traps like mirror force and torrential tribute.

    The way you have your deck now i give 4/10 because it doesn't have many basic cards..

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