Question:

Can someone explain basically what u do in World of WarCraft?

by  |  earlier

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I love playing video games and i always see videos and here stuff about people getting addicted to this game and like making the game there life.

I want to play it many warned me not to because u become addicted but i just wanna see what makes u like the game so much.

So who ever has it or knows about it can someone explain like what u do in the game?

And y everyone is addicted

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4 ANSWERS


  1. Its boring,  People play it while being dead bored on it...  Its an actual fact from scientists and phycoligists.

    They say that World of Warcraft is the most addicting yet boring game in the world.

    Play somthing like Guild wars.

    Lord of the rings online is absaloutely superb and cheaper on monthly subscription.

    Or play Runescape.  Www.runescape.com  Is the ideal Role playing game and you dont even install anything!!! its also only £3.50 a month for members instead of £8.00


  2. You kill things and complete quests.

    The reason it's addicting is because there's always something more to achieve. At first, it's "get to level 2, get to level 3, etc.". Then, when you get to level 70, it's "get heroic keys, run heroic dungeons and get reputation and better gear, run raids, do arena for gear and fame".

  3. World of Warcraft combines a lot of winning formulae into one game. They took the customization of Talents from Diablo II, the leveling up and learning new skills that you'll see in almost every Role-Playing Game, the compelling storyline of Warcraft (1, 2, 3), and built an entire world around it.

    You make a character all your own, perform deeds for non-player characters (quest), make your character stronger as they rise up through the levels, and in turn, are able to conquer harder and more interesting combat scenarios and content.

    It's addictive for people who are familiar with the Warcraft franchise because they can openly explore areas that they've quested in before in previous games, they can see the aftermath of different events, and in some cases, they can re-live some of the most historic moments of the Warcraft universe.

    It's addictive for gamers in general, because there is a very prominent and strong rewards system. You can be rewarded with Experience to make you level faster, Gold, to help you purchase almost anything you want, Gear to help you stay alive longer, hit harder, run faster, etc.

    There's a lot of positive reinforcement, and because there are so many different things to do in the game, and so many meta-games (Battlegrounds with anywhere from 20-80 people in a PvP environment, Arenas with anywhere from 4-10 people in small-scale PvP, Crafting professions to collect recipes and create powerful items, Dungeons to run and get a chance to collect better gear, Reputations and titles to earn based upon quests, dungeons and favors, How much money can be made at the Auction House, Leveling gathering professions, Leveling your character, etc.), there is always something to look forward to making -better-. It gives a strong sense of accomplishment. You can walk away from the game feeling like you've really done something with your day because you downed a boss, because you hit the level cap, or because you finally got that piece of gear you've been wanting for ages.

    It's dangerous because this is (somewhat) false accomplishments. A lot of people get hooked into the good feelings in their brain based upon these accomplishments, and some who are less resilient start forgetting about real-world accomplishments and responsibilities.

    So, it's a very fun game, and I've played since shortly after release in 2004. You have find your life/game balance.

  4. World of Warcraft is a massive multiplayer online RPG (MMORPG)  This means you aren't the only one playing the game at any time, but there are hundreds of other players.

    A friend of mine once described MMORPGs as "like a chatroom...but with weapons."

    Like any other RPG, you create a character, and then attempt to accomplish a series of ever-more-difficult tasks (quests).  In the process, you'll kill lots of monsters, acquire better equipment, kill tougher monsters, acquire even better equipment, and so on...  However, now you don't have to play alone - you can team up with groups of other players and go adventuring together - hence the chatroom aspect.

    MMORPGs can be somewhat addictive for a variety of reasons.  First is the whole fantasy and escapism aspect.  Who hasn't dreamt of being like Conan The Barbarian or Merlin?  Or, come home from a bad day at work or school, wishing they could bash open someone's skull like The Incredible Hulk, or perhaps a large Troll?  MMORPGs (and video games in general) let you do just that.  

    Second is the feeling of accomplishment.  Gaining a level and watching your character - who quickly becomes an extension of yourself - grow more power is quite exciting.  Finishing a quest, or finding a rare piece of gear can also be quite exciting.  

    Third is the whole social interaction aspect.  As you play more and more, you will find yourself interacting with the same group of players. People form friendships, join guilds, even flirt and fall in love through these games.  It's quite possible that your character could have a more complicated and interesting social life than what you face in real life - further sucking you into this fantasy world.  There's also the whole roleplaying aspect, where you truly pretend to be a citizen in the game - much like the staff at the local RenFaire who insist on speaking Ye Olde English, while dressed in their best 16th century costumes.  

    Whether you get involved with anything like that is up to you, but MMORPGs do develop their own feeling of community and belonging.  You'll end up basically learning a new language in order to chat with the other players, and I'm rather surprised no one's produced a dictionary of MMO-speak, which is a mixture of game terms, acronyms  , l33t-sp34k, and texting abbreviations.

    In college, we played MUDs (Multi-User Dungeons) which is where WoW and all other modern MMORPGs came from.  Even then, the addiction could be quite strong.  I had friends who skipped finals, failed classes, and even some who dropped out of college outright due to their addiction to these games.

    I had my fun, but for whatever reason, MMORPGs just don't appeal to me anymore.  

    Maybe it's the samey gameplay, which still boils down to repeating the same quests and killing the same monsters over and over again to earn cash for better equipment, and grind levels so you can repeat this whole process in the next area of the game where things are tougher.  

    Maybe it's the fact that some people are downright jerks online, which as you can imagine, can make everyone else's life rather annoying.  Playing with friends is fine, but my friends and I rarely have time to coordinate our schedules, and when we do, we'd rather spend it doing more face-to-face type activities as opposed to chatting over the computer (we can do that anytime.)

    I think it's something everyone should try - but everyone should be aware of the risks as well.

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