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Crysis 2 Single Player Campaign Review: Intro, Plot & Gameplay – PlayStation 3, Xbox 360 & PC

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Crysis 2 Single Player Campaign Review: Intro, Plot & Gameplay  – PlayStation 3, Xbox 360 & PC
Every now and then a game developer boasts that they have the best visuals in their game or that the scale of their game is bigger than any existing one in the market and in some cases may even market their game as being the best game on the market.
There are games that do live up to the hype; Halo: Reach and Uncharted 2: Among Thieves are two titles that did not disappoint one bit, but for every game that does live up to expectations there are 20 others that do not.
Sadly, Crysis 2 is one of those titles that does not, but it has to be said that it does not fall short by much. In fact there are only a few minor issues in an otherwise spectacular game that stopped it from being huge.
The plot is fairly simple and almost generic and picks up a few weeks after the events of the original Crysis. Aliens have invaded New York City and CELL is on hand to help clean up the mess while the city is under quarantine after a failed evacuation of
its citizens.
The player is given the suit by Prophet, the original protagonist, and thus begins a good 8 plus hours of single player campaign.
Before one analyses anything else, it is important to understand the core mechanics and gameplay features of the game, as more often than not, it is the main factor in a games success.
Gameplay
Crysis 2 is a standard FPS wrapped in a metallic suit that changes the dynamics of the game completely. The word standard is not used lightly as none of the weapons (guns) bring anything new to the FPS genre.
There is an assault rifle, a sniper rifle, a pistol, a sub machine gun, a rocket launcher and a few new weapons that do not last long in the memory. In fact once a player gets used to a particular gun he will rarely change it and may go the entire game without
choosing to do so.
All the weapons feel weak to shoot and sound as if they are being fired underwater, even without the silencer attachment.
What the game does do very well is give the player the ability to modify their weapons on the go. The press of a button brings up the gun and depending on what the player has unlocked can attach and remove various attachments, from silencers to red dot sights
and even different variations of magazine sizes.
It is a very nice touch that allows players to adapt to different situations in a instant.
While the shooting may disappoint, movement with a gun in hand feels realistic and fluid and can only be compared to that of Killzone 3. A plus point if one is trying to grab a share in PlayStation’s FPS market.
Yet that may be down to the reason that the developers at CryTech did not want this to be a Call of Duty-esque run and gun type of game and it does encourage a player to use the various abilities players are granted via the nano-suit.
The details of the nano-suit, its abilities and the games graphics are explained in detail in the second part of the article titled
Crysis 2 Single Player Campaign Review: Gameplay & Graphics – PlayStation 3, Xbox 360 & PC

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