Question:

Dungeons and Dragons DM Help?

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Ive decided to play D&D again but i have lost MY DM Guide and cant remember what they do.

Can someone please tell me what the DM has to do or give me a link to a web page that tells me what to do.

Thanks in advance

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5 ANSWERS


  1. The DMG is full of fun little side notes on how to DM (you should really do some reading at roleplayingtips.com for that) and is full of charts and tables.  Those alone are worth the purchase price of a used book.  Fourth edition was released recently, and TSR will be coming out with an absolute plethora of peripherals for it.  It would be worth the investment if you plan on playing for a long time.


  2. Simply put.

    The DM creates the world & presents the challenges the PCs encounter throughout the DM's story line.  Unfortunately there are rules you need to follow to make it funa and uniform for all.  No free killing!

    Enjoy!

  3. 'What the DM does' is a pretty big question!

    In a game of Dungeons and Dragons, all but one player control a single character called a Player Character (PC).  These characters are the heroes of the story.  A player makes all the decisions for that character.

    The DM doesn't have a PC to control.  Instead, the DM controls evreything else in the world!  The DM designs adventures, plans encounters, and controls everyone the players meet - from vicious dragons to friendly merchants.

    Setting up a game can be as simple as reading a pre-written adventure (such as Kobold Manor, included in the 4e DMs guide, or Keep on the Shadowfell, the first published 4e adventure) or drawing a map with a few rooms and deciding what monsters live in it.  Or it can be as complicated as planning out entire regions and devising complex plots for the PCs to discover.

    Its very important to remember that the DM is not an opponent - D&D is not a competitive game.  The DM is more like a mix between a referee and a director, guiding the game and arbitrating the rules.

    Its best to try a few game as a player before trying to DM, but if you don't have that luxury, don't be intimidated - as long as everyone is having fun, there's no right or wrong way to DM.

    If  you want detailed advice, try visiting the WotC forums and chat at www.wizard.com/dnd.  There's lots of good advice, and I think they run weekly online intro games in the chatrooms.

    If you are going to DM, you want to have (or at least have access to and have read) the Player's Handboook, which contains the core of the rules and the Dungeon Master's Guide, which has a lot of good tips and useful advice on setting up encounters.  You'll probably also want the Monster Manual to provide you with some fearsome foes.

    Good luck and have fun!

  4. Many good answers already given....

    What edition have you played? Have you DMd ever? These answers from you would help us answer more detailed.

    the DMs job has not changed with time, just who has the info... As an example...It used to be that a ranger, magic-user, or Paladin could only hope for the "follower" to be all it could be, and never knew what might come....

    later they put those charts into the players hands and so lessened the size of the DMG.

    Every surprise usually known by players only through play are now on the characters books...Lets them print more books.....

    .........................................

  5. http://rotd.rpgclassics.com/downloads/ne...

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