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Dust 514 dev hopes to redefine how console games are distributed – Video Game News

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Kristoffer Touborg, the lead designer of the upcoming PlayStation 3 MMO, Dust 514, as well as the MMO EVE Online, explains how Iceland, digital distribution and video games are all interlinked.
For those readers who are not familiar with either EVE Online or Dust 514, www.dbuz.com has you covered. EVE Online is a massively multiplayer online game or MMO, which has its own economy and, in essence, comprises of various organizations and corporations
battling it out to harvest various planets across the universe. The MMO is one of the more popular options for gamers and is often praised for being different and unique as compared to other titles of the genre.
On the other hand, Dust 514 is an upcoming first-person shooter title, which is set to redefine cross-platform play as well as bring a whole new dimension to how console games will be distributed in the future.
Basically, whenever a corporation in EVE Online wishes to take over or defend a planet, the mercenaries, i.e. you, in Dust 514 will be deployed to do so. The result of the battle in Dust 514 will determine which of the two organizations will own the planet
and all of its resources.
In essence, the PC gamers will define what the PlayStation 3 gamers fight for and in turn the PlayStation 3 gamers will determine which of the corporations on the PC will gain or hold control of a planet.
What is truly unique about Dust 514 is the fact that it will be downloadable absolutely free of cost and is a digital only release.
Commenting on how retail discs are something that the game’s lead designer absolutely hates, Kristoffer Touborg, said, “The fact that consoles are retail based is super restrictive. It’s terrible.”
He went on to state: “I really hope that our game, Dust 514, is successful so that other console developers will be attracted to digital distribution as well 0 because that’s what keeps me playing PC.”
Touborg went on to give an example of how he wanted to play Dark Souls and found the game sold out at every retailer he went to, how frustrating an experience it was and how digital distribution would not have allowed such a problem to exist.

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