FIFA 12 features revealed on Twitter – Part 2
The Question and Answer session was picking up speed and the questions were becoming increasingly interesting, but so far the feature we seemed to like the most was the ability to have an option to buy a player after a loan spell.
*Note: that may just be because the majority of us here are Liverpool supporters.
Simon Humber, the Career Mode producer for FIFA 12, continued to answer questions raised by fans of the game.
He confirmed that Career Mode would span the FIFA series standard of 15 seasons and also revealed that CPU managers would not be getting the sack if their performances were poor. At the same time though, he did concede that is was something the development
team would be looking to implement in the future.
Also, it seems that the drama and unpredictability of the final day of the transfer window, Deadline Day, would be making its way to FIFA 12 as well, as Mr. Umber revealed that the “Transfer deadline day gives you 10 hrs (hours) for your final moves and
perhaps you receive offers you were not expecting...”
Another exciting real life reflection in the game was the fact that rich consortiums could take over clubs and we could very well have our new versions of the Manchester Citys and the Chelseas. According to Humber, Stoke City “went mad” during his playthrough.
Youth Scouting also made a return as managers could sign prospective young players, however, only 16 players could be kept in the Youth Academy at one time, so managers would have to be careful they do not waste any spots.
It was also confirmed that the Career Mode would be the same on PCs as it was on consoles and that if a manager was to get fired from a big club then he would receive offers from less prestigious clubs.
Players could not be tapped up, which if one thinks of it, would be ironic seeing that it is a FIFA game, but a very nice question indeed.
CPU teams will also finally make bids for players managers have not put on the transfer list. At the same time, managers will not be fired midseason no matter how bad the team is performing, but Humber did concede that this was something they planned on
fixing in FIFA 13.
Virtual Pros would not follow managers to new clubs but would have to be bought in the transfer window and young players would develop whether or not they played regularly or not, albeit at a slower rate.
Players would also grow physically, but to a maximum of three inches every year.
There were a host of other features revealed as well as the interview continued and can be found in the next part of the article:
FIFA 12 features revealed on Twitter – Part 3
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