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I like it a lot, but I'm starting to adapt the rules a bit to try and improve on it. Just wondering if you have any of your own "Local Rules" to suggest.We allow the player of the Explore card to have the extra tile at the end if he can use it. We award the Wonder Victory cubes to the player who's advanced to the highest age if nobody has built a Wonder - nobody seems to ever get that far. We only let the first 2 players place Victory cubes each round so the game will last longer. We've developed some tiebreakers too (in case 2 players have the same size army at the end or 2 or more players have advanced to the same age at the end).Any other thoughts/suggestions? Any ideas on making the Trade card more useful/useable? Any ideas to encourage advancement to the next age?
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