Also, i posted this question before ans omeone gave good advice so im adding into this question but what he didnt clarify was how many of the cards should i put into my deck for the ones i listed as "?'s" so basically if it says ?x how many should i put in my deck. And also i need help with hsi answer cause he didnt clarify how much of each card either. Thanks a lot guys and please help.
Creatures: 1x Patron of Orochi
2x Tangle Asp
1x River Boa
1x Mire boa
1x Sachi, Daughter of Seshiro
1x Sosuke, Son of Sehiro
2x Seshiro the Anointed
?x Ohran Viper
?x Sakura Tribe Elder
?x Orochi Sustainer
?x Kashi-Tribe Reaver
(i am not sure of the amount i should have for the last four hence the "?")
Artifacts: 2x Coat of Arms
3x Snake Basket
1x Infinite Hourglass
?x Orochi Hatchery
(Same as before with "?")
Throw-Ins: 1x Steely Resolve
1x Doubling Season
2x Parallel Evolution
3x Sosuke's Summons
3x Overrun
1x Epic Struggle
Land: 20x Forest
I found this snake deck online at (http://www.pojo.com/magic/Deck Garage/BMoor/2007/7-25-2.shtml) but where the "?'s" are is where the person who edited the deck did'nt state how many of that card so please if someone could look over this and tell me if it looks like a good deck and i was also considering adding in some aeather webs or something to help
Thank you for your time,
Daniel
And other guys answer:
The deck looks pretty solid to me. It has plenty of mana acceleration, and the snakes can become strong enough to defend you and kill your opponent. However, it has no life gain or destroy cards. Maybe replace the Sakura-Tribe Elder(s) for Naturalizes. Also, I would assume the deck would want 2-4 Orochi Hatchery. It's an excellent card to go with all the doubling cards for your tokens, and Epic Struggle. If you want to give yourself permanent trample, remove 1 Overrun and put in Primal Rage. (1G, and enchantment: your creatures gain trample).
Lastly, The River Boa and Mire Boa aren't that good. Try Sakiko, Mother of Summer. 4GG, 3/3, ability: "Whenever a creature you control deals combat damage to a player, add that much green mana to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."
Also Shizuko, Caller of Autumn. 1GG, 2/3, ability: "At the beginning of each player's upkeep, that player adds 3 green mana to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end."
Great cards to build up mana with to play Orochi Hatchery, no?
Good luck!
Thanks so much!
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