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How do i become a werewolf in the game Morrowind (Bloodmoon)?

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How do i become a werewolf in the game Morrowind (Bloodmoon)?

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  1. There are two ways you can become a werewolf in Bloodmoon. During the main quest, you will be infected during the werewolf attack on the Skaal Village. The only other way is to become infected when you fight a werewolf, which is very unlikely to happen. Once infected, a simple cure disease spell, potion, or scroll is all it takes to cure you within the first three days. But once you have been transformed, you will have to go to greater lengths to remove the curse.

    Lycanthropy

    After you are infected, wait 3 days and rest – but don’t rest where you will be seen. After the first transformation, you will transform into a werewolf at 9 pm and back into a human at 6 am. If you are seen changing to or from your werewolf state, your cover will be blown and everyone will treat you like a mass murderer.

    Werewolf Abilities

    The following attribute scores will increase: agility, endurance, speed, strength

    The following skill scores will increase: acrobatics, athletics, hand-to-hand, sneak, unarmored

    You will have constant night-eye and detect animal vision

    You will be immune to disease (common and blight)

    You will regenerate constantly once you’ve fed for the night

    Your unarmed attacks damage health not fatigue

    BUT…

    You must kill one person every night or your health and fatigue will fade rapidly

    You cannot use your inventory or cast spells

    You can’t talk - people will either attack you on sight or flee

    Your luck will drop

    All non-werewolf powers, skills, ranks, and so forth are obsolete while in werewolf form

    Silver weapons will do double damage against you

    The Main Quest as a Werewolf

    There are no formal werewolf quests, but there is a werewolf version of some of the main quest, and there is also a quest to cure you of your lycanthropy. You will receive your versions of the main quest from Hircine, the Daedra lord, in your sleep. Obviously, all of these quests take place after werewolves in the Skaal Village infected you (assuming you did nothing to cure yourself within the first three days).

    Note:  You can finish the main quest as either a human or a werewolf, but not both.

    Other Werewolves

    Notice how you don’t run into werewolves much? That’s because there aren’t many. There will be 10 werewolves in the Tombs of Skaalara for the main quest, 7 werewolves will attack the Skaal village during the main quest, and there will be two more werewolves inside the Greathall during that same attack. And if you’re a werewolf and you’re curing yourself of lycanthropy using the sacrificial method, the Nord you sacrifice will turn into a werewolf. And of course, at the end of the main quest, there are 17 and 14 Hounds of Hircine in the Outer and Inner Rings, respectively, and they’re just glorified werewolves. But outside of these very structured encounters, are there no werewolves? Well, there are, 9 of them to be precise, but it’s not likely that you’ll find them.

    During the day, did you encounter anyone with a name like Confused Lunatic, Gibbering Lunatic, Insane Wanderer, Wandering Idiot, or Wandering Lunatic? Well, guess what? These are your werewolves, in their daytime forms. At night, they would be in werewolf form. Heck, if you find one, follow them and watch them change. But they are all random encounters – and they are programmed to have a 1 in 100 chance of spawning based on your character being 100th level. This chance will improve by 1% for every level over 100. They are also all high level NPCs – their levels range from 55 to 99. If those two pieces of information don’t deter you from seeking them out, here are their possible spawning points and stats:

    Confused Lunatic – 65th level male Nord Barbarian – Connorflenge Barrow (inside the barrow)

    Wandering Lunatic – 65th level male Orc Barbarian – Thirsk (outside the mead hall to the northeast)

    Insane Wanderer – 99th level female Dark Elf Barbarian – Stormpfund Barrow (inside the barrow)

    Insane Wanderer – 65th level female Nord Barbarian – Isinfier Plains (east of the Sun Stone, close to the shore, on the grass between two patches of flat stone ground)

    Gibbering Lunatic – 87th level male Breton Barbarian – Hirstaang Forest (east of Raven Rock, past the little stone hill and then a little south)

    Gibbering Lunatic – 88th level male Breton Barbarian – Hirstaang Forest (just north of the Earth Stone)

    Wandering Idiot – 75th level male Imperial Barbarian – Isinfier Plains (south of the remains of the Dwemer Airship, east of the end of the long river that cuts in from the center of the western shore running northeast)

    Confused Lunatic – 55th level male Imperial Battlemage – Thirsk (outside the mead hall to the north)

    Wandering Lunatic – 55th level male Nord Barbarian – Brodir Grove (north of the circle of stones and just east of Ulfgar the Unending’s Dwelling)

    Vampire Werewolves

    What happens if you are a werewolf character, and a vampire attacks you? Or, what if you’re a vampire character and you put on Hircine’s Ring? A terrifying thought, and what a character! While theoretically you can be both a vampire and a werewolf at the same time, there is a gruesome bug associated with this. You will have a sideways vampire head and a werewolf body. Not too cool. And I’m not sure, but I don’t think your ability scores will stack properly either (although that’s less of an issue than your foolish appearance). Granted, there is a mod out there to fix this, but in a “clean” game, this combo will not work out.


  2. eat your crusts

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