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How does art affect the cognitive, affective and behavioral aspects of children?

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How does art affect the cognitive, affective and behavioral aspects of children?

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  1. Pictorial Art and Vision

    Pictorial art attempts to capture the three-dimensional structure

    of a scene—some chosen view of particular objects,

    people, or a landscape. The artist’s goal is to convey a message

    about the world around us, but we can also find in art a

    message about the workings of the brain. Many look to art

    for examples of pictorial depth cues—perspective, occlusion,

    TEXTURE gradients, and so on—as these are the only

    cues available for depth in pictures. DEPTH PERCEPTION

    based on binocular disparity, vergence, and accommodation

    is inappropriate for the depths depicted, and head movements

    no longer provide new views of the scene. However,

    pictorial cues are abundant in real scenes—that is why they

    work in pictures—and there is no obvious benefit in studying

    their effectiveness in art as opposed to their effectiveness

    in natural scenes.

    And yet pictorial art can tell us a great deal about vision

    and the brain if we pay attention to the ways in which paintings

    differ from the scenes they depict. First of all, we learn

    that artists get away with a great deal—impossible colors,

    inconsistent shading and shadows, inaccurate perspective,

    the use of lines to stand for sharp discontinuities in depth or

    brightness. These representational “errors” do not prevent

    human observers from perceiving robust three-dimensional

    forms. Art that captures the three-dimensional structure of

    the world without merely recreating or copying it offers a revealing glimpse of the short cuts and economies of the

    inner codes of vision. The nonveridicality of representation

    in art is so commonplace that we seldom question the reason why it works.

    A line drawing of a building or an elephant can convey

    its 3-D structure very convincingly, but remember that

    there are no lines in the real world corresponding to the

    lines used in the drawings. The surface occlusions, folds, or creases that are represented by lines in drawings are

    revealed by changes in, say, brightness or texture in the real

    world, and these changes have one value extending on one

    side and a different value on the other. This is not a line. It

    is not obvious why lines should work at all. The effectiveness

    of line drawings is not based simply on learned convention,

    passed on through our culture. This point has been

    controversial (Kennedy 1975; see Deregowski 1989, and its

    following comments), but most recent evidence suggests

    that line drawings are universally interpreted in the same

    way—infants (Yonas and Arterberry 1994), stone-age

    tribesmen (Kennedy and Ross 1975), and even monkeys

    (Itakura 1994) appear to be capable of interpreting line

    drawings as we do. Nor is it the case that the lines in line

    drawings just trace the brightness discontinuities in the

    image, because this type of representation is rendered

    meaningless by the inclusion of cast shadow and pigment

    contours. By a quirk of design or an economy of encoding,

    lines may be directly activating the internal code for object

    structure, but only object contours can be present in the

    drawing for this shortcut to work. The shortcut, discovered

    and exploited by artists, hints at the simplicity of the internal

    code that underlies the vision of 3-D structures. This

    code is both simpler than the 2 ½-D sketch of David MARR

    and sparser than the compact, reversible codes (Olshausen

    and Field 1996) that may reflect the workings of early areas

    of VISUAL CORTEX. Both artists and brains have found out

    which are the key contours necessary to represent the

    essential structure of an object. By studying the nature of

    lines used in line drawings, scientists too may eventually

    join this group.

    Another aspect as commonplace and as informative as

    the effectiveness of lines is that pictures are flat and yet

    they provide consistent, apparently 3-D interpretations

    from a wide range of viewpoints. This is not only convenient

    for the artist, but also prime evidence that our impressions

    of a 3-D world are not supported by true, 3-D internal

    representations. If we had real 3-D vision, the scene

    depicted in a flat picture would have to distort grotesquely

    in 3-D space as we moved about the picture. To the contrary,

    however, objects in pictures seem reassuringly the

    same as we change our vantage point (with some interesting

    exceptions; see Gregory 1994). We don’t experience the

    distortions probably because the visual system does not

    generate a true 3-D representation of the object. It has some

    qualities of three dimensions but it is far from Euclidean. It

    may follow some other geometry, affine or nonmetric in

    nature (Todd and Reichel 1989; Busey, Brady, and Cutting

    1990). The effectiveness of flat images is of course a boon

    to artists who do not have to worry about special vantage

    points and to film makers who can have theaters with more

    than one seat in them. It is also of great importance for

    understanding the internal representations of objects and

    space.

    Finally, consider the enormous range of discrepancies

    between light and shade in the world and their renditions

    in art. When light and shade were introduced into art

    about 2,200 years ago, it was through the use of local

    techniques such as lightening a surface fold to make it

    come forward (a Greek technique described by Pliny the

    Elder; see Gombrich 1976 for a beautiful reinterpretation

    of this ancient presentation of painting techniques). These

    local techniques of shading, shadows, and highlights were

    applied with little thought to making them all consistent

    with a given light source—and yet they all work very well.

    Even 500 years ago, when the geometry of perspective

    was well understood, the geometry of light was still

    ignored. The resulting errors in light and shadow would be

    caught immediately by any analysis based on physical

    optics, but pass unnoticed to human observers. Modern

    artists with a full understanding of the physics of light and

    shade available to them often still choose inconsistencies

    in lighting either because it never matters much, or perhaps

    because it looks better.

    Evidently, we as observers do not reconstruct a light

    source in order to recover the depth from shading and

    shadow, we do not act as optical geometers in the way that

    computer graphics programs can. We do not notice inconsistencies

    across different portions of a painting but recover

    depth cues locally. The message here is that in the real

    world, the information is rich and redundant, so we do not

    have to analyze the image much beyond a local region to

    resolve any ambiguities. When faced with the sparser cues

    of pictorial art, we do not adopt a larger region of analysis—

    the local cues are meaningful, albeit inconsistent with cues

    in other areas of the painting. To the advantage of the artist,

    the inconsistencies go unnoticed. And again, like many

    aspects of art, this discrepancy between the art and the scene

    it depicts informs us about the brain within us as much as

    about the world around us.


  2. Art is a form that brings out the best in people like Mozart's Sonata for Two Pianos in D Major, it actually affects the brain waves so that a person mentally and spiritually performs better. Art is also a means it which a person can experience what is most noble in themselves.

    It awakens and sharpens the senses and generally makes a person more aware in the moment.

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