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How good are these Yugioh cards? #2?

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Here is list of card texts of "Kingdom" cards I made on Yugioh Card Maker. Just rate, make suggestions, etc.

Kingdom - City Continuous Spell

You can only activate this card by removing from play 3 Monsters from your hand, 3 Spells from your Graveyard, and 3 Traps from your Deck. Once per turn, you can activate one of the following effects:

*Add 1 "Kingdom" card from your Deck to your hand.

*Add 1 "Appearing Moat", "Call the Guards", or "Castle Builder" from your Deck to your Deck to your hand.

Appearing Moat Normal Trap

Activate only when your opponent's monster declares an attack. Negate the attack and end the Battle Phase. When this card is sent to the Graveyard after activation, you can activate 1 "Kingdom - Moat" from your hand or Deck.

Kingdom - Moat Continuous Spell

This card can only be activated by "Appearing Moat." During your opponent's Standby Phase, you can activate one of the following effects:

*Declare a Monster Type. During this turn, Monsters of that Type cannot attack.

*Declare an Attribute. During this turn, Monsters of that Attribute cannot attack.

Call the Guards Normal Spell

Pay 2000 Life Points. After this card is sent to the graveyard after activation, activate "Kingdom - Guards" from your hand or Deck.

Kingdom - Guards Continuous Spell

This card cannot be activated except by "Call the Guards." Once per turn, you can activate one of the following effects:

*Destroy a face-up Monster your opponent controls.

*Destroy one face-down Monster your opponent controls. If it is an Effect Monster, you take 1000 damage.

Castle Builder EARTH Level 3 [Warrior / Effect] 1000 / 1000

FLIP: You can activate "Kingdom - Castle" from your hand or Deck.

Kingdom - Castle Continuous Spell

This card can only be activated by "Castle Builder." Once per turn, you can activate one of the following effects:

*Negate a direct attack.

*Halve the battle damage you take.

Kingdom - Royal Family

This card can only be activated by sending 3 Monsters you control to the Graveyard. Once per turn, you can activate one of the following effects:

*Special Summon a Level 4 Warrior-Type Monster from your hand.

*Special Summon up to 2 Level 1 Monsters from your hand.

Ultimate Kingdom Field Spell

This card can only be activated while you control 5 "Kingdom" Continuous Spells with different names. When this card is activated, Special Summon "Hidden Fiend in the Kingdom" from your hand, Deck, or Graveyard. Other "Kingdom" cards you control cannot be destroyed. When this card is removed from the field, destroy all "Kingdom" cards you control.

Hidden Fiend in the Kingdom EARTH Level 8 [Fiend/Effect]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Ultimate Kingdom." Only once while this card is face-up on the field, during your Main Phase, you can destroy all cards in your opponent's Spell/Trap Zone.

Anyway, that's all of them.

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  1. This is an interesting bunch.  I would probably just take out some of the "can only be activated by "" that have specific names, like your Kingdom-Castle.  I'd not have Call of the Guards and just use Kingdom Guards with the 2000 cost.  Also, for Kingdom Guards again, take out the 1000 damage for a facedown as pretty much all monsters used nowadays are effect anyway.  I'd be more specific and say flip effect or something like that.  And Hidden Fiend's atk should probably be a little lower, maybe 3700.

    Nice ideas though.


  2. they are noobish u should try to get exodia nacross and divine god the rarest god card when u polymerize the 3 god cards together.

  3. Hello. I have to say your ideas are very original. I like this Kingdom Deck idea. You've thought it out very well, and it could have some interesting synergy with Warrior and RFG Decks. 8/10: Very good.

    PS- Please tell me about this website you created these at, particularly if you need to create an account to participate. I'd like to see more of these. Thanks a lot, and Happy Dueling!!!

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