Question:

How is the winner of a cricket match decided by duckworth lewis method?

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i mean how is it calculated?

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  1. It's really rather simple.

    1. Take the first innings total.

    2. Multiply it by the average age of the team.

    3. Divide that by the number of wickets lost.

    4. Add the number of overs bowled.

    5. Subtract the amount of extras conceded.

    6. Multiply that by pi.

    7. Take away the number of boundary's hit.

    8. Times that by the number of questions asked about the IPL.

    9. Add your own age.

    10. Divide it by the first number that pops into your head.

    11. Multiply that by the amount of beer consumed at the ground.

    12. Subtract 50.

    13. Add 50.

    14. Subtract 50 again.

    15. Times that by your weight in kilos.

    16. Add the square root of 1,000,001.

    17. Times that by the amount of games the Aussies have won.

    18. Divide that by the number of runs scored in the first 15 overs.

    19. Times that by zero.

    20. Ask someone who knows what they're doing!

    Easy!


  2. The Duckworth Lewis method or D/L method is a set of formulas and tables created by Frank Duckworth and Tony Lewis. The method was adopted by the International Cricket Council (ICC) in 1999 to address the problem of delayed one-day cricket matches for reasons of rain, poor light and floodlight failures although it has also been used in events that have been shortened due to crowd problem, sandstorms and even snowstorms.

    This site was designed to help a range of users; from people with little or no knowledge of the D/L method to professionals who would like assistance to do the complicated calculations with ease. This site also allows users to run complicated reports based on the results of the D/L calculations.

    The calculator on this site is based on the standard edition of the calculations which are accurate for first  innings scrores of up to 235, the resource table used is the most up-to-date as per the 2004 revision 2 duckworth/lewis ball-by-ball table. The Professional edition of Duckworth-Lewis (aka CODA) would be used by officials for first innings scores greater than 235.

    There are many very well written articles on the internet regarding the Duckworth Lewis method so we have provided the best-on-the-web external links for your viewing. Please  try our calculator against the examples in the articles for a calculated summary of the resources lost for each innings.

    This calculator is accurate for games with first innings scores of less than 235. The professional edition of this calculator is used to calculate the revised target for games with a first innings score greater than 235 but is only available to cricket authorities.

    We will update the calculator accordingly if/when the ICC release the professional edition calculations and tables to the public domain.

    If you have information or a copy of the CODA software , then please contact us so we can continue to improve this service.

    Duckworth-Lewis Calculator  



    G50

    Enter the G50 value. The G50 value is the par score as agreed by both captains at the start of a game, the G50 value is usually 235 and rarely changes unless there is a suspension before play  

    Team1 Initital Overs

    Select the initial overs of the match, this value will usually be 50 unless the match was suspended before any play   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50  

    Team1 Suspensions

    Enter each suspension of play for Team 1. A suspension can occur mid-over so please remember to select the ball-in-over values for both the 'Overs Played' and 'Overs Remaining' fields. If a game is suspended at 12.2 overs it will most probably resume with x.4 overs, x being the number of overs remaining  

    Overs Played   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50   0 1 2 3 4 5  Runs    Wickets   0 1 2 3 4 5 6 7 8 9  Overs Remaining   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50   0 1 2 3 4 5    







    Team1 Total

    Enter the Total for the 1st team innings  

    --------------------------------------...



    Team2 Allocated Overs

    Select the allocated overs for Team 2, this value should represent Team 1's total overs played unless a suspension occured at the end of the innings for Team 1 or at the start of the innings for Team 2   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50  

    Team2 Suspensions

    Enter each suspension of play for Team 2. A suspension can occur mid-over so please remember to select the ball-in-over values for both the 'Overs Played' and 'Overs Remaining' fields. If a game is suspended at 12.2 overs it will most probably resume with x.4 overs, x being the number of overs remaining  

    Overs Played   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50   0 1 2 3 4 5  Runs    Wickets   0 1 2 3 4 5 6 7 8 9  Overs Remaining   0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50   0 1 2 3 4 5    







    Team2 Total

    Enter the total for the 2nd team innings  

    Penalty Overs

    Enter the Penalty Overs for Team 2. The penalty overs can only be applied to Team 2 for reason of slow bowling

  3. it is calculated by taking the avg. runrate of the best overs played by the batting team in the previous innings....no.of wickets fell also comes into consideration.for example in the ipl match of kkr vs chennai,if ashok dinda wud hav taken dat catch then super kings wud hav lost 2 runs and consequently kkr wud hav won dat match..unlucky.....

  4. The d/l method is relatively simply to apply,but requires a published reference table and some simple mathematical calculation..

    applied to 50 over matches,each team has to face atleast 20 overs before D/L method.

    in 20-20 matches,each side has to face atleast 5 overs.

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