Question:

I have a Question on the game RISK?

by  |  earlier

0 LIKES UnLike

Ok, this is concerning turning in the Cards,,, the first set you turn in you get 4 armies, then 8 then 10 then 15..... blah blah,,,, you get teh picture,,, heres the question,,, when you get to 50 or 60 armies for turning in cards, what happens when you dont have enough armies to get 60??? We grabbed a new color and just combined it.

 Tags:

   Report

4 ANSWERS


  1. Unlike Monopoly where when the houses run out, they are gone, Risk allows you to improvise in any way necessary to put down the armies.  You can even create pieces of your own, or mark down the number of armies on a piece of paper.  If you have a very large hoard of armies somewhere, replace them with a special marker (a dime?) and keep track of the armies on the "dime" on a separate notepad.  Using a unused color is another solution, however it can still get crowded if many armies are in a small country like Iceland.

    If you are finding your games are going long, you are probably not playing as aggressively as you should.  By the time Risk matches are paying 50 and over, the game should be winding down.  Attackers have a slight advantage over defenders, so when your armies are superior to your neighbor's, it's time to take the gloves off and do some thinning of the herd.


  2. you just $$$ more armies.

  3. don't you have the roman numerals for the armies cause that is the correct way to do it and their should be like a ten and a five and stuff

  4. oh man i forget, but RISK is fun game!

Question Stats

Latest activity: earlier.
This question has 4 answers.

BECOME A GUIDE

Share your knowledge and help people by answering questions.