Question:

I have made my Final Countdown deck, please rate/fix.?

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This is what i have so far:

Total:50

Monsters:15

Aqua Madoor

Ancient Lamp x2

Skelengel x2

Winged Kuriboh

Grave Protector

Gellenduo

Destiny Hero - Defender x2

Mid Shield Gardna x2

Nimble Momonga x3

Spells:14

Heavy Storm

Final Countdown x2

Upstart Goblin x3

Swods of Concealing Light

Card Destruction

Scapegoat

Clock Tower Prison x2

Toll x2

Infinite Cards

Traps:21

Bottomless Shifting Sand

Waboku

Dimensional Prison

Thunder of Ruler

Threatening Roar x3

Gravity Bind

Negate Attack

The Transmigration Prophecy x2

Mask of Restrict

Phoenix Wing Wind Blast

Pyro Clock of Destiny x3

Royal Oppresion

Sakurestu Armor

Security Orb

Ojama Trio x2

Well, there it is thats what I got so far if anyone has any other ideas to put in or take out please post them. Rate also if you could, Thank You.

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4 ANSWERS


  1. dude what is wih the defence


  2. not enough "good" laggers.

    u should get marshmellow, sprit reaper etc, better than aqua madoor or maybe even Gellenduo.  ancient lamp only works once(the ability) consider something more lasting.

    instead of short term protection like theatening roar, dimonsional prison etc, I suggest better stopping cards(mass stopper/combos)

    exp:

    astral+sprit barrier(opponent must attack directly, u take no damage while u have creature on field)

    wall of revealing light+massenger of peace(pay 2k LP, and 100 per turn, monster 1500+ can't attack and 2000- can't attack, stun lock!!!)

    lvl limit area B

    (use mask of restrict or that one monster(u can tribute 0 or 1 monster to normal this, this card ATK equal to sum of all tribute atk, 7 stars, 2nd ability: no monster tributing allowed), fun with ojama trio+ground clapse... because he can still sacrifice trio for effects at current time, enemy controllers....)

    suggest u run bad reaction, cause u have 3 upstart, which means instead of gaining 1k, he lose 1k(consider hence 3 rain of mercy, some path of dystiny etc) becuase u appear to have no back up plan should the count down card fails(which it would if they are all negated) or if the other deck is too fast and not attacking(burn or mill) so u have to at least have a set of burn(reversal+pay is nice, seeing the current set up) back up in side deck to counter those

    y r u running concealing? isn't revealing better?

  3. 9/10

    Very good defense deck, but you might want to add in some high attack monsters too.(even though all that defense will be good for your Final countdown.) and if you have the following cards, it will be good for your deck: Destiny board, spirit message i, spirit message N, spirit message A, and spirit message L.(if you have all of them on the feild, you WIN!!!)

  4. OK dude lose some traps! I always try to keep my deck to 25 monsters, and 25 Magic and Traps. so I'd lose a few like

    Bottomless Shifting Sand, Waboku, Security Orb and stuff like that and add more monsters with High Attack but only 4 stars or lower ex.Luster Dragon, and Dark Blade.

    P.S. Loose some of the defense and get some attack in there to win so that way if your Final countdowns get destroyed atleast you have a chance :)

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