Question:

I might do this?

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Last summer one of my friends asked me to play volleyball with her, i wasn't any good at it but i still went for it. it's not like i had anything better to do. After playing for an hour or so i got better and better. then she got me into it.

I was thinking of trying out this year but it was too late. volleyball season is over. I heard it was brutal but i think i can do it.

This year i'm definately going to try. So any techniques for this game?

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10 ANSWERS


  1. you already have it you are the one that decided to go for it so all I can tell you is this give it your best !!!!!


  2. get a partner & practice bump passing to each other.  (control your pass)

    Put marking on  wall & serve to it. the height of the net is 7'4.125" . Serve from 9 meters out.  (over-hand serve every ball OVER the net)

    depends on what position you play, concentrate on certain techniques.  But find someone to give you advice( a coach)

    Have fun playing

  3. Yeah! theres a bunch! a few to name passing, setting, diving, severing and hitting don't worry you only have to master one skill see which one you are best at then learn the correct techniques for them

  4. Hey i'm an asian guy who is totally addicted 2 Volleyball and i mean totally!! ^__^ i think you can do it! you already have what it takes DETERMINATION all you got 2 do now is BELIEVE YOU CAN!!

    GOD BLEZ U ON UR GAME!!

  5. dont get nervous at all or else you'll freak out and shank it the game. make sure when you pass you dont swing but use your legs. when you go up to hit dont slam the ball down unless you have perfect control.

  6. Blocking

    Tips on Blockings

    Keep your eyes open at all times. It´s not easy, but it´s important.

    If you miss, work hard to pick up the flight of the ball as quickly as possible after it goes by. This will tell you what your next move should be.

    Make sure to pike, push the ball forward and down, so it is less likely to dribble down in front of you.

    Keep your hands ball-width apart, it´s like having a third hand up there!

    Know your opposing hitters. Call them out to your teammates, for their information and your own.

    The farther outside the ball is set, the more likely it is to be hit angle. Stay home and cover the angle, rather than following the hitter outside.

    Serving

    Tips on Serving

    A simple float serving technique can score you aces. Simply toss the ball so that your hand contacts directly on the serve.

    Although you won´t be able to have complete control over its action, contacting the stem makes the ball behave erratically in the air. That erratic motion makes it harder for your opponent to pass, thus scoring you more aces.

    Passing

    Tips on Passing

    Whenever you are called upon to pass, you must first get into position, which means getting the ball between your knees, and contacting it at about zipper level.

    Then, you must bend your knees. Don´t bend at the waist. Bending at the knees allows you to keep your eyes up, so you can see what´s going on.

    Spiking

    Tips on Spiking

    Right from the beginning, making a proper approach is the key to becoming a great spiker. So think about making your beginning players, and those players who can´t seem to get it together later on, do air spikes everyday as part of their warm up routine.

    Have them get back to the 10´ line, make their 2 or 3 step approach, depending upon which approach style you prefer, and go through the entire motion, including a high reach and follow through.

    Every day, their bodies will begin to develop a muscle memory of the proper execution of the approach, and players will begin to experience more success.

    Setting

    How to be a Good Setter

    First, become a good setter. Put up the best hittable set under each circumstance, giving your hitter as many options as possible.

    Once you´re a good setter, become a smart setter. To become a smart setter get to know your teamates strenghts and weaknesses.

    Once you´re a smart setter then who have to show the skills on the court.

    hope those help! :-)

  7. Playing Volleyball - Serving

    http://www.Volleyball.ORG/

    UNDERHAND SERVE

    SURE THINGS

    Stand facing the net with the foot opposite the hitting hand forward.

    The ball is held at waist level.

    The player leans forward as they swing their arm foreward and contact the ball.

    The hand holding the ball is dropped just before the contact.

    The player hits underneath the ball with the fist or heel of the hand.

    The hitting arm follows through in the direction of the target.

    HICCUPS

    High ball toss.

    Same foot as hitting arm forward.

    OVERHAND SERVE

    TEACHING KEYWORDS

    ARM TOSS

    With firm wrist, arm toss the ball 18 inches - so that the ball falls to the spot just inside of the lead foot and in line with the hitting shoulder.

    HAND UP AND BACK BEFORE THE TOSS

    Elbow and hand are at shoulder height or above throughout the entire serving motion.

    SHIFT

    Shift weight to lead foot, or step forward, as you make contact with the ball.

    SWING TO TARGET

    Wrist firm throughout serve.

    Contact with heel of hand through middle back of ball.

    The contact should sound like a "thud", not a "slap" sound.

    Hand follows ball to target.

    Finish with hand alongside or within body line.

    PRACTICE IDEAS

    Add pressure to the serve by putting on a time limit.

    - How many serves can you serve in one minute?

    - How many good serves can you do in a row?

    - How many serves can you hit onto a target?

    EXECUTION

    SURE THINGS

    Start in the "Ready Position"

    Straight arms away from the body

    Extend legs and move arms from shoulders

    Contact the ball on the FOREARMS

    Finish with hands pointing to target

    HICCUPS

    "Stuck in the mud" - no movement

    Bent elbows

    Too much arm swing

    Contacting the ball with hands apart

    Contacting the ball on the hands not the forearms

    TEACHING KEYWORDS

    ARMS STRAIGHT AT 90 DEGREES

    Be "ready" with arms at 90 degrees from your body.

    Bend at the waist - shoulders forward - hips back.

    Maintain 90 degree angle between arms and upper body.

    Legs should also be bent.

    SWEET SPOT

    Ball should come off the same spot on lower forearms (just above the wrists) each time.

    The ball should be contacted at hip level as often as possible.

    HIPS AND ONE

    Keep hips BACK during pass.

    If you need to swing your arms, the arms should swing in only one direction (toward target) while passing.

    REDIRECT

    Make sure your forearms face in the direction you want the ball to go.

    Start out facing the server, and always face the ball when you pass.

    SHUFFLE STEPS

    Move to the ball without crossing your feet.

    Try to get to the spot before the ball does.

    CONSISTANT CONTACT POINT

    DRILLS

    TRIANGLE DRILL

    PASSING WITH MOVEMENT

    Playing Volleyball - SETTING/OVERHAND PASS

    http://www.Volleyball.ORG

    SURE THINGS

    Start in the ready position facing the target.

    Spread fingers in the shape of the ball above the head.

    Form a triangle with thumbs and pointerfingers (hands should not be touching)

    Place hands directly in front of the face close to the forehead. This position is called NEUTRAL and is always the starting position for the set.

    On contact, set by extending the arms and legs.

    HICCUPS

    Contacting the ball with the palms of the hands.

    Facing where the ball is coming from.

    SETTING/OVERHAND PASS

    TEACHING KEYWORDS

    HANDS UP EARLY SHAPED LIKE THE BALL

    Wait for ball with hands 4 to 6 inches above forehead.

    Thumbs and index fingers form a triangle through which you can see ball (triangular window).

    Rest of hands form the shape of a ball.

    ONE AND FREEZE

    The correct contact point is just above the forehead (hairline).

    When contacting the ball, the hands move in one direction only.

    Freeze with arms fully extended in the direction you want the ball to go. (Hands are the same distance apart upon completion as they were during coantct.)

    Hands follow the ball.

    FOREHEAD AND HIPS

    The correct body position is with the ball, forehead, and hips in a vertical line.

    FACE THE TARGET

    With your right foot forward, square off to target with shoulders and feet before you deliver set

    Face your sweet spot (for outside sets - the point on the left sideline that is 3 feet from the center line) for all of your sets

    LONG DISTANCE SETS

    With your right foot forward and knees bent, place weight on the back foot (left) and at contact, transfer weight to the front foot (right).

    Playing Volleyball - HITTING/SPIKING

    http://www.Volleyball.ORG

    SURE THINGS

    Approach steps and two foot jump

    Both arms swung forward on takeoff

    Bow and arrow ready position

    Wrist snap for topspin on contact

    HICCUPS

    One foot jump

    Ball hit with fist instead of open hand

    "Tennis serve" arm action; one arm is swung forward and the other is swung behind

    "Shot-put" arm action

    HITTING/SPIKE

    TEACHING KEYWORDS

    BOW AND ARROW

    As you leave the leave the floor to jump, pull the hitting arm back with the elbow and hand at shoulder height or higher.

    The hand should be open and relaxed, with the plam facing away from the ear.

    The elbow should swing forward and raise above the head.

    Then the arm and hand swing over the top as the heal of the hand contacts the ball.

    This is followed by the palm and fingers, which then snap through the ball.

    Contact point is slightly in front of and as high as possible above the hitting shoulder.

    APPROACH

    Right - Left finish. (for right handers)

    Left - Right finish. (for left handers)

    Three step or four step approach (both o.k.)

    Important to both approaches is to make the step preceding the step close a long and explosive one.

    Also, important to both approaches is to keep the knees bent for all approach steps.

    Finally, be sure to face your range spot when you make your step close.

    JUMP

    Jump up (vertically) to meet ball.

    Contact the ball at the peak of your jump with a straight arm.

    Check landing spot, which should not be more than a distance of one foot past the contact point.

    PRACTICE IDEAS

    1. In pairs, one on each side of the net.

       Players toss the ball to themselves (TWO hand toss)

       and hit it across the net using the spiking action.

       Remember to have the opposite feet to the spiking hand

       forward and toss the ball with TWO hands underhanded.

       Follow by having the kids jumping before they spike

    Playing Volleyball - BLOCKING

    http://www.Volleyball.ORG

    BLOCKING

    TEACHING KEYWORDS

    SEAL AND PENETRATE

    Seal the net with your hands, thumbs pointing to the ceiling a balls width apart, and arms locked.

    Whenever possible extend your arms across the net (penetration).

    Keep your shoulders square to the net.

    PLANT

    When you move along the net to block, plant so that you jump straight up and down.

    Land in the same place from where you jump.

    Seal and be square to the net.

    CARRY HANDS HIGH

    When moving along the net and when jumping, carry the hands at shoulder height.

    HITTER KEYS

    JUMP WITH YOUR HITTER

    The farther off the net the hitter is hitting the ball, the later the jump.

    WATCH THE SHOULDERS

    As the hitters shoulders turn, try to move hands into the area.

    WATCH HITTER'S HAND

    As the hitters hand turns, try to move your hands into the area.

    WATCH HITTER'S EYES

    Where the hitter is looking is a good indication of where the hit will go.

    ANGLE OF APPROACH

    Front your hitter.

    Blocker needs to move and set the block in the hitters angle of approach.

    SETTER WATCH

    Watch the setters hands.

    Focus on the setters hands BEFORE the ball is set.

    Playing Volleyball - INDIVIDUAL DEFENSE

    http://www.Volleyball.ORG

    INDIVIDUAL DEFENSE

    TEACHING KEYWORDS

    FEET & HANDS

    Feet wide apart, hands in front and palms to the ceiling.

    Feet should be at least shoulder width apart.

    Body position is low and balanced with feet pointing straight ahead.

    Arms and shoulders are relaxed.

    Shoulders are forward and hips are back.

    Hands ahead of head.

    Head ahead of shoulders, shoulders ahead of knees, knees ahead of feet.

    Hands are inside of knees, and knees are inside of feet.

    BODY STILL FOR THE BALL HIT AT YOU

    Keep body and feet still while waiting to dig and whenever possible during the dig.

    MOVE TO THE BALL AWAY FROM YOU

    From the "Feet & Hands" position, step out of this position and chase any ball hit away from you.

    20' AND 3'

    Dig the ball 20 feet high and 3 feet off the net so that the setter has time to run under it and the team has time to transition.

    Volleyball Terms

    ACE - A serve that is not passable and results immediately in a point.

    ANTENNA - The vertical rods (normally white and red) mounted near the edges of the net. The antennas are mounted directly above the sidelines and are not-in-play. Antennas are not usually used on outdoor nets.

    APPROACH - Fast stride toward the net by a spiker before he jumps in the air.

    ASSIST - Passing or setting the ball to a teammate who attacks the ball for a kill. This stat is normally only logged for high school, college, and National/Olympic team play.

    ATTACK - The offensive action of hitting the ball. The attempt by one team to terminate the play by hitting the ball to the floor on the opponent's side.

    ATTACK BLOCK - Receiving players' aggressive attempt to block a spiked ball before it crosses the net.

    ATTACK ERROR - An unsuccessful attack which does one of the following: 1) the ball lands out of bounds, 2) the ball goes into the net and terminates play or goes into the net on the third hit, 3)the ball is blocked by the opposition for a point or sideout, 4) the attacker is called for a center line violation, or 5) the attacker is called for illegal contact (lift, double hit...) on the attack.

    ATTACKER - Also "hitter" or "spiker." A player who attempts to hit a ball offensively with the purpose of terminating play in his or her team's favor.

    ATTACK LINE - A line 3m from the net that separates the front row players from the back row players. Commonly referred to as the "10-foot line."

    BACKCOURT - The area from the endline to the attack line.

    BACK SET - A set delivered behind the setter’s back, which is subsequently hit by an attacker.

    BACK ROW ATTACK – When a back row player attacks the ball by jumping from behind the 3m line before hitting the ball. If the back row player steps on or past the 3m line during take-off, the attack is illegal.

    BEACH DIG - An open hand receive of the ball, also called a "Deep Dish"

    BLOCK - A defensive play by one or more players meant to deflect a spiked ball back to the hitter’s court. It may be a combination of one, two or three players jumping in front of the opposing spiker and contacting the spiked ball with the hands.

    BUMP – a common term for forearm passing.

    BALL HANDLING ERROR - Any time the official calls a double hit, a thrown ball or a lift (except on a serve reception or attack). For our purposes, this category also includes any blocking errors (when an official calls a blocker for a violation such as going into the net, centerline violation, reaching over the net, etc.).

    BUMP PASS - The use of joined forearms to pass or set a ball in an underhand manner.

    CAMPFIRE - A ball that falls to the floor in an area that's surrounded by two, three, four or more players. At the instant after the ball hits the floor, it appears as if the players are encircling and staring at a campfire.

    CENTER LINE - The boundary that runs directly under the net and divides the court into two equal halves.

    CLOSING THE BLOCK - The responsibility of the assisting blocker(s) to join the primary blocker and create an impenetrable block in which a ball cannot fit between the two individual blockers.

    CROSS COURT SHOT - An individual attack directed at an angle from one end of the offensive team's side of the net to the opposite sideline of the defensive team's court.

    CUT SHOT - A spike from the hitter's strong side that travels at a sharp angle across the net.

    DECOY - An offensive play meant to disguise the spiker who will receive the set.

    DEEP SET - Set to be hit away from the net to confuse or disrupt the timing of the blockers.

    DIG - Passing a spiked or rapidly hit ball. Slang for the art of passing an attacked ball close to the floor.

    DINK - A legal push of the ball around or over blockers.

    DOUBLE BLOCK - Two players working in unison to deflect an attacked ball at the net back to the hitter’s side.

    DOUBLE HIT - Successive hits or contacts by the same player. (Illegal)

    DOUBLE QUICK - Two hitters approaching the setter for a quick inside hit.

    DOUBLES - A game with two players on each side, most commonly played on a sand court.

    DOWN BALL - A ball the blockers elect not to attempt to block because it has been set too far from the net or the hitter is not under control. A "Down Ball" is hit overhand and driven over the net with topspin while the player remains standing. "Down Ball," is usually called aloud by the defense when it becomes apparent the attacker has no chance of hitting a powerful spike.

    FIVE-ONE – A 6-player offensive system that uses five hitters and one setter.

    FIVE SET – A back set to the right front hitter.

    FLARE – Inside-out path of an outside spiker who hid behind a quick hitter.

    FLOATER - A serve which does not spin or rotate and therefore moves in an erratic path. This is similar to a "knuckle ball" pitch in baseball.

    FOREARM PASS - Join your arms from the elbows to the wrists and strike the ball with the fleshy part of your forearms in an underhand motion.

    FOUL - A violation of the rules.

    FOUR SET - A set 1' from the sideline, and 1’ to 2' above the net.

    FOUR-TWO - A 6-player offensive system using four hitters and two setters.

    FREE BALL - A ball that will be returned by a pass rather than a spike. This is usually called aloud by the defense instructing players to move into serve receive positions.

    HELD BALL - A ball that comes to rest during contact resulting in a foul.

    HIT - To jump and strike the ball with an overhand, forceful shot.

    HITTER - Also "spiker" or "attacker"

    HITTING PERCENTAGE - kills vs. attempts

    INSIDE SHOOT - A playset or a 33.

    ISOLATION PLAY - Designed to isolate the attacker on a specific defender, normally to exploit a weakness or give a hitter a chance to hit against a single block.

    JUNGLE BALL - Any volleyball game with people who don't really know how to play volleyball. A common euphemism for this type of game is "Picnic Volleyball."

    JUMP SERVE - A serve that is started by the server tossing the ball into the air and jumping into and hitting the ball in its downward motion.

    JOUST – When 2 opposing players are simultaneously attempting to play a ball above the net.

    KEY - To predict a team's next play by observation of patterns or habits.

    KILL - An attack that results in an immediate point or side out.

    LINE - The marks that serve as boundaries of a court.

    LINE SHOT - A ball spiked down an opponent's sideline, closest to the hitter and outside the block.

    MIDDLE-BACK - A defensive system that uses the middle back player to cover deep spikes.

    MIDDLE-UP - A defensive system that uses the middle back player to cover dinks or short shots.

    MINTONETTE - The original name of the game of volleyball, created by William Morgan.

    MULTIPLE OFFENSE - A system of play using different types of sets other than just normal outside sets.

    OFFSIDE BLOCK - Player at the net, which is on the side away from the opponent's attack.

    OFF-SPEED HIT - Any ball spiked with less than maximum force but with spin.

    OUTSIDE HITTER – a left-front or right-front attacker normally taking an approach which starts from outside the court

    OVERHAND PASS - A pass executed with both hands open, controlled by the fingers and thumbs, played just above the forehead.

    OVERHAND SERVE - Serving the ball and striking it with the hand above the shoulder.

    OVERLAP – refers to the positions of the players in the rotation prior to the contact of the ball when serving.

    PANCAKE - A one-handed defensive technique where the hand is extended and the palm is slid along the floor as the player dives or extension rolls, and timed so that the ball bounces off the back of the hand.

    PASS – see "Forearm Pass"

    PENETRATION – The act of reaching across and breaking the plane of the net during blocking.

    POINT OF SERVICE - A serve that results in a point (an ace by NCAA standards) as the serve is not returnable due to a bad pass by the receiver, this number includes aces.

    POWER ALLEY - A cross-court hit traveling away from the spiker to the farthest point of the court.

    POWER TIP – A ball that is pushed or directed with force by an attacking team.

    POWER VOLLEYBALL - A competitive style of volleyball started by the Japanese.

    QUICK – a player approaching the setter for a quick inside hit

    QUICK SET – a set (usually 2’ above the net) in which the hitter is approaching the setter, and may even be in the air, before the setter delivers the ball. This type of set requires precise timing between the setter and hitter.

    READY POSITION - The flexed, yet comfortable, posture a player assumes before moving to contact the ball.

    RECEPTION ERROR - A serve that a player should have been able to return, but results in an ace (and only in the case of an ace). If it is a "husband/wife" play (where the ball splits the two receivers), the receiving team is given the reception error instead of an individual.

    RED CARD – a severe penalty in which an official displays a red card. The result of a red card may be a player is disqualified, the team loses the serve, or the team loses a point. A red card may be given with or without a prior yellow card as a warning; it is up to the official’s discretion.

    ROOF - A ball that when spiked is blocked by a defensive player such that the ball deflects straight to the floor on the attacker’s side.

    ROTATION - The clockwise movement of players around the court and through the serving position following a side out.

    SERVE - One of the six basic skills; used to put the ball into play. It is the only skill controlled exclusively by one player.

    SERVER - The player who puts the ball into play.

    SERVICE ERROR - An unsuccessful serve in which one or more of the following occurs: 1) the ball hits the net or fails to clear the net, 2) the ball lands out of bounds, or 3) the server commits a foot fault.

    SERVICE WINNER - A point the serving team scores when this player has served the ball. The point can be an immediate (in the case of an ace) or delayed (a kill or opponent attack error after a long rally). Therefore, the sum of the team's service winners equals their score.

    SET - The tactical skill in which a ball is directed to a point where a player can spike it into the opponent's court.

    SETTER – the player who has the 2nd of 3 contacts of the ball who "sets" the ball with an "Overhand Pass" for a teammate to hit. The setter normally runs the offense.

    SIDE OUT - Occurs when the receiving team successfully puts the ball away against the serving team, or when the serving team commits an unforced error, and the receiving team thus gains the right to serve.

    SIX PACK – Occurs when a blocker gets hit in the head or face by a spiked ball.

    SIX-TWO – A 6-player offense using 2 setters opposite one another in the rotation. Setter 1 becomes a hitter upon rotating into the front row as setter 2 rotates into the back row and becomes the setter.

    SPIKE - Also hit or attack. A ball contacted with force by a player on the offensive team who intends to terminate the ball on the opponent's floor or off the opponent's blocker.

    STRONG SIDE - When a right-handed hitter is hitting from the left-front position or when a left-handed hitter is hitting from the right-front position.

    STUFF - A ball that is deflected back to the attacking team's floor by the opponent's blockers. A slang term for "block."

    TURNING IN – the act of an outside blocker turning his/her body into the court so as to ensure the blocked ball is deflected into the court and lands in-bounds.

    UNDERHAND SERVE – a serve in which the ball is given a slight under-hand toss from about waist high and then struck with the opposite closed fist in an "underhand pitching" motion.

    WEAK SIDE – When a right-handed player is hitting from right-front position or when a left-handed player is hitting from the left-front position.

    WIPE – when a hitter pushes the ball off of the opposing block so it lands out of bounds

    YELLOW CARD – a warning from an official indicated by the display of a yellow card. Any player or coach who receives two yellow cards in a match is disqualified. A single yellow card does not result in loss of point or serve

  8. jess gave a great answer but during tryouts u need to be concentrated coaches like to see girls that will work hard and HUSTLE around the court during a drill run to were ever ur supposed to go

  9. This summer try to attend a camp or clinic so that you can get some good coaching.  That will greatly increase your chances of getting on the team.  Also, anytime that volleyball is on tv, watch and listen to everything the announcers are saying.  You can pick up some good tips.  Finally, get in shape the best you can--that will prepare you for the upcoming season.  The best way to improve is with repetition, so even if you have to practice by yourself, take a ball and pass it or set it against the wall, or set to yourself.  The more you practice, the better you'll become.

    Good luck!

  10. yea...dont lose
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