Question:

Ideas for a horus the black flame dragon /jinzo lock deck?

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need ideas people for a horus/jinzo lockdown deck please post deck list please

I already have 3x lv4 and 3 Lv 6 plus 2 Lv8's I have two jinzos and Im playing advance format

please help

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  1. Monsters:

    3xufo turtle

    2xJinzo

    2xlv4

    2xlv6

    1xlv8

    3xsolar flare dragon

    1x the thing in the crater

    1-2 Familiar possesed(fire)

    (Side deck) Infenal flame

    Spells:

    2x molten destruction

    1xpot of averice

    2x lightning vortex

    1x brain control or soul exchange

    1xmonster reborn

    1xpremature burial

    1x trunade

    1x swords

    1xunited we stand

    Trap:

    1xmirror force

    1x torrential

    1xmagic cylinder

    2xSpiritual fire art- kurenai

    Hope this helps..fill in the blanks i left..good burn control!


  2. Heres the Horus/jinzo lockdown deck I use.

    Modify it to your liking.

    Jinzo x3

    Jinzo - lord

    horus lv 6 x2

    horus lv 8 x2

    horus lv 4 x2

    cyber dragon x2

    Jinzo - Returner x3

    treeborn frog

    grandmole

    Armageddon knight x2

    dekotchi

    amplifier

    limiter removal

    cost down x2

    lightning vortex x2

    smashing ground

    fissure

    mystical space typhoon

    heavy storm

    monster reborn

    premature burial

    foolish burial

    level modulation x3

    level up x3

    royal decree

    If you have any questions as to why some of the cards are in there, feel free to email me.

  3. Monsters (20):

    3*Horus LV 4

    Best way to get out LV 8

    1* Marshmallon

    Helps stall and can be used as tribute fodder for LV6 + Jinzo

    1* Spirit Reaper

    Helps stall and can be used as tribute fodder for LV6 + Jinzo

    1* Breaker

    M/T removal + attacker

    1* Exiled Force

    Monster removal

    1* Sangan

    Gets most of the monsters

    1* Magician of Faith

    Get back a needed Spell like Heavy Storm or or Graceful

    1* Injection Fairy Lily

    Kill any opposing monsters like DMoC that are too hard to kill normally

    1* D. D. Assailant

    Monster Removal

    1* D. D. Warrior Lady

    Monster Removal

    2* Don Zaloog

    Discard your opponent's hand so that they can't summon much.

    1* Thestalos/Raiza

    Thestalos is hand destruction, Raiza helps send back unwanted cards.

    1* Jinzo

    Lockdown element

    1* Cyber Dragon

    Quick summon + tribute fodder

    2* Horus LV 6

    Obviously, needed for LV 8

    1* Horus LV 8

    Lockdown element

    Spells (15):

    1* Premature Burial

    Get back Jinzo or a Horus

    1* Graceful Charity

    Draw power (more like recycling, but oh well)

    1* Heavy Storm

    M/T killer, gets rid of possible Mirror Force

    1* United We Stand

    ATK + DEF for the weaker cards like Don Zaloog

    1* Mystical Space Typhoon

    M/T killer, gets rid of possible Mirror Force

    1* Scapegoat

    Stall tactic, useful to stay alive when you're stuck with Tribute monsters

    2* Magical Mallet

    Underrated spell that can shuffle back the Horus LV 8 that you can't use

    1* Swords of Revealing Light

    Allows you to set up for the big lockdown

    1* Nobleman of Crossout

    Kills a face-down that's hiding,

    2* Smashing Ground/Shield Crush (or one of each)

    Say bye to your opponent's monsters

    1* Book of Moon

    "Swiss Army Knife" with many functions

    1* Fairy Meteor Crush/Big Bang Shot

    The last thing in your way are monsters. Stop a pesky Marshmallong by ramming it with 2500/2900 damage a turn.

    1* Lightning Vortex

    Once again, monster removal.

    Traps (5/6):

    1* Mirror Force

    Yes, we have traps in a Jinzo Lock. Simply because Jinzo is limited to 1 so it's not that hard to not have a Jinzo out. You should be able to pull 2 or 3 of your good traps anyway.

    1* Call of the Haunted

    Since it CAN summon Jinzo (Jinzo will only negate it once Jinzo is summoned by its effect), it's debatably your best tool for getting the lock out

    1* Torrential Tribute

    Big time removal

    1* Magic Cylinder

    Burn damage.

    1* Ring of Destruction

    Boom to a monster, burn to your opponent

    (Optional)

    1* Widespread Ruin

    It's a good Monster remover, but too many traps isn't that good in a Jinzo deck.

    Total: 40/41

    No, I'm not using the new Jinzo cards. Those are mostly not worth all the trouble (Lord's effect isn't versatile enough, UWS covers the attack boost). Amplifier isn't in since only 1 Jinzo is allowed, and chances are you won't have them both at the same time. Plus, if your opponent pulls an MST, you lose your only Jinzo.

    Since LV spell cards are too risky (Level Modulation gives your opponent two cards. Really, think of the things he could get) and if you don't have the Horus on the field, you just wasted a draw turn.

    Finally, I toss in Don and Thestalos since if you can discard your opponent's monsters, along with Horus and Jinzo on the field, your opponent will soon be stuck where every card he draws is useless.

    This deck should be Adv-legal. If not, find a cheap sub (applies to things you don't have)

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