Question:

Im trying to make a good yu-gi-oh macro / removal deck help!?

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Feel free to tell me what to take out and what to put in for my macro removal deck (or new deck list) , heres what i have so far:

2-caius,the shadow monarch

1-golden homonculus

1- diffrent dimension master

1-dark magician of chaos

2-divine knigt Ishzark

1-white horned dragon

1-dimensional alchemist

1-D.D. warrior

1-D.D. warrior lady

1-D.D. assailant

1-D.D. crow

1-bazoo the soul eater

1-kycoo the gost destroyer

2-D.D. survivor

1-D.D. scout plane

1-double coston

1-gren maju da eiza

1-snipe hunter

1-sangan

1-evil hero infernal gainer

1-soul absorbtion

2-diffrent dimension reincarnation

2-dimmensional fissure

1-soul release

1-retun from the different dimension

1- bottomless trap hole

1-escape from the different dimmension

1-swords of revealing light

1-M.S.T.

1-lightning vortex

1- enemy controller

1-brain control

1-torrential tribute

1-sakurestu armour

1-smashing ground

2-shrink

1-mirror force

1-heavy storm

1-axe of daspair

(keep it legal please)

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  1. Not every card has to remove stuff. Sangan is worthless in a RFG deck, because he has to hit the graveyard to work, and a Macro decks wants a RFG element in play.

    The key part of the Macro deck is the fact that Cosmos and Dimensional Fissure makes D.D. Survivor and Scout Plane nearly indestructible. Crows should be left to the sideboard.

    -2 Divine Knight

    -1 different dimension master

    -1 Bazoo

    -1 White horned dragon

    -1 dimensional alchemist

    -1 bazoo the soul eater

    -1 double coston

    -1 evil hero infernal gainer

    -1 Kycoo

    It seems like you want to go with a warrior build, so add

    +1 D.D. Survivor

    +1/2 Scout plane (works very well with Snipe Hunter)

    +2 D.D. Assailant

    +2 Exiled Force (He just has to be tributed for his effect go off, so he works if Cosmos is in play.)

    +1 Caius (amazing card, and Survivors will give you tribute bait)

    Banisher of the Radiance and Van'Dalgyon the Dark Dragon Lord should be in your line of thought. Banisher has that RFG element, and you should be using counter traps anyways to protect your RFG elements.

    As for spells/traps

    -2 different dimension reincarnation

    -1 soul release

    -1 Axe of Despair

    -1 enemy controller

    -1 Soul absorption

    You really don't need them, and 1 ofs aren't very valuable, as you won't get them when you need them. Absorption is a neat trick, but there are better options.

    Unfortunately, you need draw power. You can go with Cyber Valley, but with the abundance of dark monsters, and if you go with 3 scout plane, I'd hate to say 2 Allure of Darkness. UDE are money grubbing *****.

    +1 Dimensional Fissure

    +3 Macro Cosmos

    +1 fissure

    +3 Solemn Judgment

    and lastly, you need solemn judgment to protect your cosmos/fissure. Judgment is also amazing in that it can stop anything. Gravekeeper Servants make a wonderful addition, because Servants+Banisher/D. fissure/cosmos completely lockdowns your opponent, so if they want to attack, they have to figure out a way to destroy one of the 2. I would also normally say 3 Dark Bribes, but since bribes are rather slow this environment, and that most s/t destruction are monster based, divine wrath+Nobleman of Crossout in the side would be better. Mirror Force has also proved to be unwieldy in this environment, but locals, it could still be good.

    Trap Dustshoot and Mind Crush are still a proven combination, but I will let you tinker with the deck yourself.

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