Question:

In MAgic The gathering What Do These Things Mean?

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Vigilance

Flash

Flight

And Anyother Things That Are Like these

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  1. These are keywords, each standing for an ability.

    Flash stands for “you may play this card at any time you can play an instant,”

    Vigilance stands for “Attacking does not cause this creature to tap”

    Flying stands for “This creature can’t be blocked except by other creatures that have flying”

    …and so on. Each card that has these abilities are deemed to have that ability. This is in part to simplify the game and in part to save space, because if you were to print all the abilities of Akroma, Angel of Wrath on the card, it would become unreadable.

    Hope that helped!


  2. vigilance: doenst tap 2 attack

    Flash: can play in opponents turn

    Flight: can only be blocked by other creatures with flight

    trample: diffrence of atters attack is subtracted over blokers def diffrence is damage 2 blokers life

    haste: unafected by summoning sikness

    first strike: example if a 1/1 vs 1/1 and i had first strike the other 1 would die pretty much it strikes first lol

    Double strike: deals double damage if not bloked and if it is hits with first strike if it kills it other moster that bloked it or hits opponents life it doenst kill it then the bloker strikes

    umm bloodthirst: comes into play with as many +1/+1 counters as are on it as long as opponet has had damage this turn Champion: have to sacrifice a moster of that type when u play it

  3. A creature with vigilance does not tap to attack. You still can only attack with it once a turn.

    A card with flash may be played any time an instant could be played.

    A creature with flying can only be blocked by another creature with flying or by a creature with reach. It may still block non-flying creatures normally

  4. vigilance: doenst tap 2 attack

    Flash: can play in opponents turn

    Flight: can only be blocked by other creatures with flight

    trample: diffrence of atters attack is subtracted over blokers def diffrence is damage 2 blokers life

    haste: unafected by summoning sikness

    first strike: example if a 1/1 vs 1/1 and i had first strike the other 1 would die pretty much it strikes first lol

    Double strike: deals double damage if not bloked and if it is hits with first strike if it kills it other moster that bloked it or hits opponents life it doenst kill it then the bloker strikes

    umm bloodthirst: comes into play with as many +1/+1 counters as are on it as long as opponet has had damage this turn Champion: have to sacrifice a moster of that type when u play it

    theres pretty much all of it hope that helped!!!

  5. Vigilance- Attacking does not cause this creature to tap. (it still needs to be untapped, though, to attack)

    Flash- You can play this card any time you can play an instant.

    Flying- This card can only be blocked by creatures with flying or reach.

    Those are the ones you asked about. But there is a whole list of keywords on this website and what the keywords do:

    http://en.wikipedia.org/wiki/List_of_Mag...

    If you type this website into the address bar (no spaces) it will bring you to a website with every keyword invented. I'll list a few more keywords that you'll most likely see:

    Defender- this creature can't attack. (This keyword was made to stop the rule that Walls couldn't attack, so they gave them this ability. However, there are non-Walls that have this ability.

    First Strike- a creature with this ability deals combat damage before creatures without first strike.

    Double Strike- this card deals both first strike and normal combat advantage.

    Enchant [quality]- This keyword is found on Enchantment - Aura cards. You target a card with the quality it states and when it comes into play, the Aura attaches to it. When the card the Aura is attached to leaves play, loses the quality it needed for the Aura to be attached to it, or if the card gains protection against the Aura (more on that later), the Aura is destroyed.

    Equip- This is an ability that is only on Artifact - Equipment cards. A player chooses a creature he or she controls and pays the equip cost. This can only be done at sorcery timing. The creature then is "equipped" and the artifact refers to it as the "equipped creature". If the equipment is already attached to a creature, you can pay the equip cost to move it to another creature you control. If the creature it is equipped to stops being a creature, leaves play, gains protection against the equipment, or if the equipment turns into a creature, the equipment "falls off" the creature, but remains in play.

    Fear- This creature cannot be blocked except by black and/or artifact creatures.

    Haste- This creature can attack and tap (and probably now, untap, since the costs of abilities on some newer cards require you to untap the creature) the turn it comes into play.

    Protection from [quality]- This creature cannot be blocked by [quality] creatures, cannot be targeted by [quality] spells or abilties from [quality] sources, [quality] auras and equipment cannot be attached to this card, and all damage dealt to this card by [quality] sources is prevented. If any [quality] Auras are attached to this card when this card gains protection from [quality], the equipment gets destroyed. If any [quality] Equipment is attached to this card when this card gains protection from [quality], the equipment stays in play but becomes unattached. The ability Fortify is almost exactly the same, except is attaches to lands.

    Trample- When this card is attacking, and it deals enough damage to each of its blockers so that all of them have damage equal to their toughness, you can deal the remaining power points to the opponent. Even if the damage dealt to a blocker would be prevented, you can still deal damage to the opponent this way.

    Changeling- This card is every creature type at ALL times.

    Tribal- this is actually a card type. It is always accompanied by a "real" card type. Tribal is pretty much an adjective that says, "although this card isn't a creature, it can have at least one creature type."

    Countering- Countering a card, such as "Counter target spell", by a spell or ability means the spell and its ability is removed from the stack. Countering a card by rules means the card's targets have all become illegal (such as when all the targets gain protection from the card) and it and its effect is removed from the stack. Either way, the card basically doesn't work.

    Regenerate- Basically, you pay the cost and the permanent gets a regeneration shield. The next time this turn the permanent would be destroyed, instead remove all damage from it, tap it, remove it from combat, and the card loses the regeneration shield that was used. Just remember regeneration shields wear off at the end of the turn. However, some cards say "Whenever this permanent would be destroyed, regenerate it." This pretty much says that the card ALWAYS has a regeneration shield, even at the end of each turn, and even if it used 1 this turn.

    Buyback- When you play the card and you pay the buyback cost, return this card to your hand when it resolves rather than to the graveyard.

    Substance- This was never printed on a card and doesn't have an ability. It is used to show time. Armor of Thorns apparently now says "You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn't be played, it gains substance until end of turn and when it loses substance, sacrifice it."

    Suspend N [cost]- Any time you could play this card, instead you can pay [cost] and remove this card from the game and put N counters on it. Each of your upkeeps, remove 1 time counter from it. When the last one is removed, play the card without paying its mana cost.

    Although it is of right now exclusive to Time Spiral block, I hope to see more suspend in the future.

    Those are just a few that you will often see. Anyway, just remember the web address I mentioned.

  6. Those are all abilities.

    Go here to see all of the abilities.

    Wikipedia

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