Bethesda is working to ensure that the player feels as if he is the only hero in the upcoming online MMO and are modelled their The Elder Scrolls Online accordingly.
Bethesda, the developers of The Elder Scrolls series, seem to want to translate some of their critically acclaimed single-player campaign elements to the upcoming online iteration of the game as they have expressed their determination to keep the single-player experience solely focused on one player.
Matt Firor, the game director, explained that he did not want gamers to feel crowded out from their moments of glory and wanted them to be the centre of attention in some of the more epic battles in the upcoming game.
He said, "The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the imperial city and you see like 15 guys behind you waiting to kill him because they're on the same quest."
Firor explained that the studio wanted to keep the essence of what has made all The Elder Scrolls game so great in the sense that they made the player feel like he was the only hero capable of completing a certain quest.
“We needed to make sure we hit the most was that feeling that you're awesome, you're the hero, and we do that through a mix of technology where, when I am confronting a major foe in the game I'm doing it in an instance where I'm alone."
Elaborating on that earlier statement he explained that there were sections on the MMO where all the action would be single-player only and that no other gamers could interfere in those particular sections. He said, "We have a whole part of the game that's 100 percent solo which is the main story where the world focuses on you, you're the hero. Everything you do is solo and the world reacts to you that way."
The Elder Scrolls Online MMO was announced earlier on in the year and fans of the long running series will be waiting in nervous excitement as they wait to see just how the game will turn out.
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