Question:

In magic the gathering, what does swampwalk mean? and what does trample mean?

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please tell me what these mean! i have no idea what swampwalk or trample is in magic the gathering

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  1. Swampwalk is part of the landwalk ability. A creature with [Type] walk is unblockable as long as your opponent controls a land of that type.  Swampwalk means that the creature with swampwalk can’t be blocked if the defending player controls a swamp. There can be strange abilities that is like swampwalk, such as legendary land walk, non-basic landwalk, and the un-serious Denimwalk. (Don’t ask.)

    Trample is very hard to word properly, but the ability is very simple in essentials. It is what you would call piercing damage in Yu-Gi-Oh. It simply means that if you are attacking with a creature with a power that is higher than the toughness of the defending creature, if the defending creature would be destroyed, you may have the attacking creature deal the rest of the damage to the defending player. Say you are attacking me with a 5/5 creature. I block with a 3/3 creature. Normally, my 3/3 would die, and nothing else would happen. However, if the 5/5 creature had trample, then the 3/3 would die and I would be dealt two damage. Notice that the trample mechanic states that “if the creature would be destroyed.” This means that even if the creature is indestructible, the trample damage still tramples through.

    Hope that helped!


  2. Swampwalk means that the creature is unblockable if the defending player controls any swamps.  When a creature w/ trample attacks and is blocked any damage it deals in excess of the blockers' toughness is instead dealt directly to the defending player.

  3. Swampwalk is a form of landwalk, which means that if the defending player (i.e., the person you are attacking) controls a land of that type then the creature is unblockable.  So if I'm running a black deck and have at least one Swamp in play on my side of the field, then the only thing I can do when you attack with a Swampwalker is shake my fist angrily at you.

    Trample is a rather nifty ability.  It not only allows the attacking player to assign combat damage but the difference in the trampler's power and the (combined) toughness of the defense is dealt to the defending player as combat damage.

  4. swampwalk is only one of a number of abilities (ilanwalk, forestwalk, legendary landwalk... etc u get the poin) the just of it its that if a defending player controls a land of the type, in your case a swamp the creature with the ability is unblocable. trample is an ability that allows a creature to "run over" a defending creature (the creature blocking it), if a 1/1 blocks a 10/10 the 1/1 gets the 10 damage dies and thats the end of it if a 1/1 blocks a 10/10 trample  the 1/1 takes damage equal to its toughness 1, and the rest of the damage runs over and hits the defending player.

  5. A creature with swampwalk will be unblockable as long as the defending player controls a swamp. The same idea applies to islandwalk, forestwalk, etc.

    A creature with trample, can deal damage to the defending player if it was blocked an its power is greater than the toughness of the blocked creature. For example, let say you have a 6/4 trampler (like Kodama of the north tree). You block with a 2/2. Since the Kodama's power is 6 you can choose to deal 2 damage to the blocker and 4 to the defending player (since it tramples).

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