Question:

Is there a game called `pharaoh demo'?

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in this game, we have to build an egyptian city. i want it very badly so plz give me the actual name of this game if the above one is not there

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  1. search it here you ll get every thing of it here


  2. i dont know

  3. Pharaoh is an isometric city-building game set in Ancient Egypt created by Impressions Games and published by Sierra Entertainment for Windows-based computers. It involves the construction and management of settlements and cities in ancient Egypt, and is the first such themed game in the City Building series.

    The game was released on October 31, 1999, and complemented with an expansion pack, Cleopatra: Queen of the Nile, developed by BreakAway Games the following year. Both the original game and expansion pack are commonly referred to, and may be purchased as one, under the title Pharaoh and Cleopatra.[1]

    Game description

    See this section of the City Building Series article for a gameplay overview.

    Pharaoh is based on the same game engine as Caesar III, also by Sierra Entertainment, and operates on the same principles, but has many improvements and exceptions.

    All scenario objectives must be met before the next city in a campaign can be accessed and played. Each mission sets five targets for the city, each being a value on a rating scale. A higher target along the scale represents a higher difficulty level for the city.

    There are five rating scales: population, representing simply the number of residents in the city; the culture rating, representing the population's access to city services; monuments, which represents monument completion; the prosperity rating, which represents the city's financial success; and the kingdom rating, representing the city's relations with the Pharaoh and other cities in the kingdom.

    [edit] People

    The people of Pharaoh can be seen going about their daily lives inside a given city. There are many different types of people in a given city, these being:

    Indoor workers: These people can be viewed inside most of the buildings and structures, going about their daily tasks. The game does not, however, show indoor workers moving to and from their residences, or sleeping, as the later version Children of the Nile does.

    Outdoor workers: Outdoor workers are recruited by work camps and sent to work either in the fields performing agricultural work or to monument construction sites.

    Destination walkers: Destination walkers are those who are sent to a particular place in the city to do a particular thing. The most common destination walker is the delivery man who will take goods and products to and from their manufacture site to a storage yard or dock.

    Bazaar workers: Bazaar workers buy needed goods and then sell them to occupants of houses. Bazaars must have certain goods and must be able to regularly provide them in order for a housing unit to maintain itself.

    Service providers: Service provides wander the city streets offering their services to buildings as they pass them. There are several different types of service providers, among them entertainers, educators, religious priests, health care professionals, and civil servants. Road blocks may be erected to prevent service providers from wandering into areas of the city where they are not needed.

    Citizens: Citizens are special characters that find the unemployed workers and hire them for jobs in the city. Citizens are automatically generated by a structure needing employees and vanish once the structure has a full staff.

    Scribes: Scribes are the elite citizens of a city who do not perform work but simply engage in leisure and education activities.

    Children: The only children who appear inside the city are students who can be seen sitting inside the scribal school building and bazaar helpers who carry baskets of goods back to the bazaar for resale to houses. Clicking on bazaar helpers generates a comical statement where the small boy will proclaim: "Maybe I carry baskets now, but one day I'll run the bazaar!" or "That bossy lady makes me carry goods all day!"

    Criminals: Criminals appear during a crime wave and are spawned by housing units which have not been patrolled by a policeman, especially those located in a poor and run down area of town. There are two types of criminals: thieves, which steal money from the vaults of city administration buildings, and tomb robbers which attack monuments and steal burial provisions. Thieves and tomb robbers run through the streets and can be captured by policemen.

    Homeless: There are three types of homeless persons in the city: immigrants, emigrants, and homeless. Immigrants are coming to the city for the first time to find a home, emigrants are leaving the city, usually because the city sentiment is low. Homeless persons are former residents of a city who have been kicked out of their homes and now wander the streets. Homelessness usually results when a residence is downgraded due to losing a service or not having a critical supply, thus decreasing its occupant capacity.

    Soldiers: Soldiers are usually inside forts and cannot be accessed individually, but appear as one unit when clicking on them with a mouse. Exceptions are soldiers on their way to join a fort for the first time, who walk from a Recruiter or Academy alone to the fort, as well as lone sentries stationed on walls and inside watchtowers.

    The streets of a city in Pharaoh can become very active with all the various city people going about their business. City people can be accessed by clicking on them with the mouse and the character will then provide a statement, usually about how they feel regarding the condition of the city.

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