Question:

Jobs in the gaming industry

by Guest62126  |  earlier

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i have three weeks before im back to school and have to decide what i want to do with my life.

im just throwing around some ideas that sound like fun because i dont want to do something boring.

i take art & design,graphics and ICT.

what kind of jobs can you do in the gaming industry,like graphics and stuff and how do you find out more about it?

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  1. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc.  Designers write up the details of every tiny aspect of the game and come up with the math to support it.  Programmers take the written details from the designers and implement it using programming languages like C++ and/or in-house tools.  Artists create the 3D art, animations, textures, etc for everything in the game.  And level builders take assets created by the artists and create the physical layout of the world.  Producers manage the entire project and keep everyone on schedule and on budget.  Quality Assurance tests the game for bugs, and reports those back to development.

    One of the best ways to learn about the types of jobs available in the game industry and what’s required to land those jobs is to look at sites with game industry job postings.  Gamasutra.com has a large variety of game job postings, and Blizzard.com seems to have a lot of open positions posted right now as well.

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