Killzone 3, 2011 through the eyes of a gamer – Part 4
This is a continuation of Part 3 in the series of articles.
LittleBigPlanet 2, Dead Space 2, Mass Effect 2 and Marvel vs. Capcom 3: Fate of Two Worlds may have been releases that have left their mark on the year 2011, as Sony was hoping the latest instalment from one its strongest franchises would be a success.
Killzone 3 hit stores in North America on February 22 and it is easy to say that the PlayStation 3 exclusive was one of the more eagerly anticipated games in the first quarter of the year.
The game would go on to become the 14 fastest selling game in Sony’s history, which would have come as a bit of a disappointment for the game’s publisher, but the overall reception the game received was overwhelmingly positive.
While it may not have gotten as many perfect scores as the Mass Effect 2 release on the console, the majority of scores were above 85%. However, after a total of 84 reviews the average score on Metacritic finished at a slightly lower than anticipated 84%.
Review scores apart the game was a success as the majority of the praises which were heaped on its predecessor’s multiplayer component were repeated by those who played the smoothed out and polished version which could be found in Killzone 3.
Allowing more flexibility in terms of classes and load-outs, the game became more accessible to a larger number of gamers. Another change which did bother a large number of Killzone purists was how Guerrilla Games, the developer, had tweaked the aiming and
movement within the game.
The purists seem to like the unique and heavy feel of the weapons the previous game introduced and saw less of it in Killzone 3. Yet one thing that the developer is known for is listening to its fans and a patch was released where players could alter the
aiming and movement mechanics, so in the end nearly everyone had something to enjoy in the game.
The single player campaign in the game was an improvement from the first and second games, in the sense that there was more character development and more in terms of story. Actors such as Ray Winstone and Malcolm McDowell were brought in to voice the two
antagonist leaders in the game and they did a brilliant job.
The cinematic cut scenes had been extended and there was a higher production value in the overall look and feel of the game, yet in the end, it just was not enough to pull the standard clichéd military campaign story together.
That is not to say that the single player campaign was a disaster or a weak point for the game by any stretch of the imagination. It had plenty of action packed sequences, intense on-rail segments and a host of new types of enemies to take on in some of
the most atmospheric and unique levels ever to grace a PlayStation 3 console.
Continue a look back at this year in gaming in the next part of this article:
Killzone 3, Dragon Age 2, 2011 through the eyes of a gamer – Part 5
Disclaimer: the views and opinions expressed in this article are the writer’s own and do not reflect the editorial policy of Bettor.com
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