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Killzone 3 and the PlayStation Move Sharpshooter – Review – Part 1

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Killzone 3 and the PlayStation Move Sharpshooter – Review – Part 1
By now readers will probably have read dozens of reviews of Sony’s PlayStation 3 exclusive first person shooter, Killzone 3. Readers would have read about the stunning graphics, the smoothened less clunky gameplay and the refined multiplayer.
They would also have read about the Helghast Edition, the numerous Downloadable Content Packs which have been released and the Action Figures which have hit the market. Readers will also know that the game is playable in full Stereoscopic 3D and that Guerrilla
Games even managed to throw in PlayStation Move compatibility.
Many other review sites and critics may have touched on the subject, yet what readers and gamers alike have been told in sufficient detail is how exactly Killzone 3 fares on the PlayStation Move, or more specifically on the Sharpshooter accessory.
On the Move
Guerrilla Games, Killzone 3’s developer, and Sony both hyped up the game’s compatibility with the motion controlled peripheral, the PlayStation Move. Later on, they also introduced the Sharpshooter.

First things first, one cannot play Killzone 3 on the Move controller alone as they need either a Dual Shock 3 controller or a Navigation Stick. The Move controller itself simply aims, reloads and controls a few more actions.
Movement, prompting aim and throwing grenades are all done by the Navigation controller or the Dual Shock 3, though one can change it around if they want.
Holding the Move in one hand and the other controller in the other feels unnatural in Killzone 3, because it just does not feel like the gun on screen is translating well enough as the controller in the player’s hand.
So, the immersion effect is lost then and there, after that it turns more into a gimmick than a truly fulfilling experience.
Though the one to one movement does translate really well and aiming is a joy, it does take time to get used to the controls and movement initially. Players will find their first few moments running into walls, staring at the floor, shooting at the sky and
making figure eights along the path as they try to walk a straight line.
Luckily, there is no penalty in Helghan for acting like a drunken fool that is apart from getting riddled by bullets.
Headshots are extremely satisfying to pull off and the on-rails set pieces are really where the Move compatibility earns its keep. Without having to worry about movement, players can concentrate on aiming at targets on the screen and releasing h**l with
pinpoint precision.
In fact, the best way to play the on-rails is with the Move, it actually makes earning the various PlayStation trophies that much easier. After a few rounds of trying the ‘Hammer’ level with the Dual Shock 3, we decided to try it with the Move and earned
the trophy for mowing down all the Helghast on the beach on the very first try.
While this may sound like slightly far-fetched, we highly recommend that gamers at least try the on-rails section with the Move, but overall, especially during multiplayer, the Move should be kept to one side and players should use the controller instead.
The Move sadly, does not do enough to merit an entire play through with the accessory; instead it should be used sparingly and on the few on-rails occasions.
To find out if there still is a chance for playing Killzone 3 with a motion controller, read on in the next part of the article:
Killzone 3 and the PlayStation Move Sharpshooter – Review – Part 2
Disclaimer: the views and opinions expressed in this article are the writer’s own and do not reflect the editorial policy of Bettor.com

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