Question:

Kingdom hearts 1, how do i beat the new bosses when I go back through the levels?

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I have gotten to the end of the world but wanted to go back through the levels first before I finish the game, in agrabah and by the clock tower there are two new bosses to beat. How do you beat them as they kill me before I ever get started and the one in Agrabah has a shield around him, how do I get through it to beat the s--- out of him? HELP PLEASE

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  1. Agrabah:

    As the battle starts, cast Aeroga quickly, because your magic is about to get locked. Superglide over to Kurt Zisa and attack the glowing orbs in his hands. After you kill each one, HP Balls will be released. When it falls over, immediately start attacking its head. You should be able to deplete its life to at least the orange bar.

    Keep in mind that if you summon Tinker Bell, she will heal you during the parts when your magic is locked.

    When Kurt Zisa gets up again, it casts a protective barrier around it which can only be destroyed by magic. Thundaga seems to be the most damaging spell, but Firaga can be cast the quickest. It's up to you what spell you use. When you hit the shield, MP Balls fall out, so try and stay in close. When the shield is destroyed, continue hitting it again. When it gets back up, it will start the pattern over again by sealing your magic. To make the battle shorter, use special abilities on it while it's stunned.

    Here's a tip from my good friend Ryan. If you use Mushu during this portion of the battle, the shield will fall a lot faster.

    If you have two MP Rages and MP Haste equipped, then just follow Kurt Zisa when it puts up the magic barrier. Donald will cast spells, making it shoot out MP Balls, and if any of the attacks hit you, you will gain MP and be able to heal. This is a good way to recharge.  

    The second time it seals your magic, it uses a spinning blade attack the you can't dodge. You'll just have to use an Elixir or Hi-Potion halfway through the flurry of attacks if you want to survive. Then continue beating up the orbs.

    Kurt Zisa should go down after he uses his barrier for the second time.    

    Clock Tower:

    As soon as this battle begins, fly over to the clock and cast Stopra on the minute hand. This causes the clock to stop for a short while. If the clock reaches the 12, you can kiss one of your party members goodbye for the rest of the battle. Needless to say, you don't want this to happen a third time, or you lose the battle. When the Stopra spell wears off, cast another one.

    Anyway, you have to look under Phantom in order to find out how to hurt it. If the orb under it is red, cast a Firaga spell. If the orb under it is blue, cast a Blizzaga spell. Yellow is Thundaga, and white is a physical attack. Once in a while, he'll fly in front of one of the clock faces and shoot energy balls at you that deplete your HP, but this shouldn't be a problem if you are flying away from it. To avoid this attack, simply fly around to the other side of the Clock Tower when you see it pause in front of the clock face. Follow the rules of this battle, and you should emerge victorious (especially if you're around level 77).

    More detailed FAQ:

    http://www.gamefaqs.com/console/ps2/file...

      

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