I have a texture that is approximately 64x64 which I need to use to texture an area that is approximately 12000x12000. I've written all the code to apply the texture and render the scene by repeating the texture. My problem is that repeating the texture creates patterns on the textured areas. I know I need to modify the texture so that it repeats without showing lines or creating patterns. I also don't want to lose the main "characteristics" of the texture. I can take the texture and repeat it and then run various mathematical functions (fourier, histogramming, fractal browning motion) on the image to eliminate lines and patterns. However that doesn't help since I can't load a 12000x12000 texture. I ruled out using multiple large textures due to time line constraints.Can anyone give me any other hints or suggestions? -- Regards, Brent Giles 462-3714
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