PlayStation 3 impregnated with Child of Eden, Elder Scrolls gets grounded by Bethesda
Many readers may have clicked the link wondering what the headline was on about, in that case, we have done our job. High fiving ourselves aside, there is serious news to discuss as PlayStation 3 console owners will get to swing their arms in the air in
Child of Eden.
The game was originally an Xbox 360 exclusive, but it seems the game’s developer, Tetsuya Mizuguchi, is set to release the game on rival PlayStation 3 consoles as well.
The game was played using Microsoft’s Xbox 360 compatible, motion controlled Kinect, and it seems more than likely that its PS3 counterpart will be making use of the PlayStation Move, in fact Move compatibility is the only way to play the game.
The game is expected to ship out with a price tag of around $50 ($49.99 for those readers who want to be exact) and is scheduled for release on the 20th of September.
Many analysts are speculating as to what prompted the multiplatform move, and it seems that the lower than expected sales figures are a factor. Child of Eden shipped only 34,000 units in the past month and it seems that in order to sell a few more copies
the game is making the jump to PS3s.
PS3 owners will not mind the move, as the game was well received by critics who applauded the fact that it was a full fledged game and not just a collection of mini games, as many motion controlled games are these days.
Moving from one developer who is jumping platforms to another developer who wants to keep their title’s development in-house.
Bethesda, the studio behind the eagerly anticipated Elder Scrolls V: Skyrim, stated that they preferred to keep development on their title within the studio and not hand it over to third party studios. While at the same time, Todd Howard, executive producer
of Oblivion and project lead of Morrowmind, admitted that they are not ruling out the possibility of having to pass development on either.
“I mean New Vegas was unique: as a publisher, we wanted to do something with Obsidian; we knew we were moving on Elder Scrolls; they had a team available,” said Howard. “They gave us the pitch and we were like, 'That would be a really fun game'. But they
had experience with the IP, and with Elder Scrolls we don't have that. I wouldn't rule that out, but generally with everything we want to keep it internal.”
It seems that Bethesda seem to want to have their own print on the games and seeing their work on their various projects, gamers would have to agree that keeping development in-house seems to be the way to go.
Elder Scrolls V: Skyrim is set to release on the 11th of November in a hectic holiday season shopping period.
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