Question:

Please suggest changes to my six samurai deck.?

by  |  earlier

0 LIKES UnLike

Main Deck List (41)

Monsters (20)

3 Shogun

3 Grandmaster

3 Yaichi

3 Zanji

2 Irou

2 Spirit of

1 Nisashi(really hits for damage w/cunning)

1 Enishi

2 Magical Merchant(get things in grave for cunning)

Spells (16)

1 Rota

3 Reasoning

3 Cunning

1 Heavy

1 MST

1 Monster Reborn

1 Premature

2 Six Sam. United

2 Vortex

1 Swords of revealing Light

Traps (5)

1 Mirror Force

2 Solemns

2 Bottomless

Side Deck List (15)

3 Kamon-necrovalley, burn, macro

2 Jinzo-burn/macro

2 D.D. Crow-if opponent is using grave too much

1 Brain Control-Helps otks

1 Autonomous Auction Unit-??? I like it

2 System Down-those pesky gadgets

2 Saks-disrupt glad beast

2 Royal Decree-burn/macro

I feel a little weak with draw power and i could change the side deck from preventitive into something that morphs my deck into an otk machine.

 Tags:

   Report

1 ANSWERS


  1. Looks pretty good. I just have a few changes.

    -1 Irou - He is not really needed

    -1 Yachi - 2 is enough with all the chainable traps nowadays

    -1 Nisashi - Not needed

    -2 Magical Merchant - Merchant slows down the deck, making you wait a turn to set it.

    +1 Enishi - Having 2 will help after Dark Armed Dragon or Judgment Dragon has blown up the field

    +1 Card Trooper - Helps with 2 Enishi and increases draw.

    +1 Dark Magician of Chaos - A great hit with reasoning, because they never call 8 against a Six Samurai deck.

    +3 Kuraz the Light Monarch - Another great hit with reasoning and helps clear the field for a swarm.

    -3 Cunning of the Six Samurai - With the new ruling, this card has lost all of its power.

    -2 Lightning Vortex - Unneeded

    -1 Swords of Revealing Light - Unneeded with the speed of the deck.

    +1 Six Samurai United - This will help to speed up the deck.

    +1 Reinforcements of the Army - You can grap any samurai for any situation.

    +1 Brain Control - Helps swing for game

    +1 The Warrior Returning Alive - This can work with card trooper and can get back a samurai dumped with reasoning.

    -2 Bottomless Trap Hole - More of a side-deck card

    +1 Solemn Judgment - Can stop key cards that can mess up your swarm

    +1 Torrential Tribute - Staple

    +1 Trap Dustshoot - Staple

    So the new build should look something like this:

    Monsters: 21

    3 Grandmaster of the Six Samurai

    3 Great Shogun Shien

    3 Kuraz the Light Monarch

    1 Dark Magician of Chaos

    2 Enishi, Shien's Chancellor

    3 The Six Samurai-Zanji

    2 The Six Samurai-Yaichi

    1 The Six Samurai-Irou

    2 Spirit of the Six Samurai

    1 Card Trooper

    Spells: 14

    3 Six Samurai United

    3 Reasoning

    2 Reinforcements of the Army

    1 Monster Reborn

    1 Premature Burial

    1 Heavy Storm

    1 Mystical Space Typhoon

    1 Brain Control

    1 The Warrior Returning Alive

    Traps: 6

    1 Trap Dustshoot

    1 Mirror Force

    1 Torrential Tribute

    3 Solemn Judgment

    Hope this helped.

Question Stats

Latest activity: earlier.
This question has 1 answers.

BECOME A GUIDE

Share your knowledge and help people by answering questions.
Unanswered Questions