Question:

Plz Rate / Fix my RUSH Deck (Yugioh)?

by  |  earlier

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Ok this deck is a combination of two types: Skill Drain and Rush

I'm trying to get my opponents monsters as useless as low atk normals, skill drain helps me do that, but all of my "monster-destruction-cards" help me to. When they finally manage to summon a monster that can be good, even with skill drain on the field, I will always have a sakuretsu/botemless trap hole ready. When its my turn I summon one or more monsters that doesnt suffer from skill drain I destroy the opponents monster with a fissure or so. I attack hit lp directly (+-4000dmg)

3 DD Assailant

1 Chainsaw Insect

2 Exiled Force

2 Giant Orc

1 Spirit Reaper

1 DD Warrior Lady

1 Morphing Jar

9 1900atk monsters

3 Bottomless Trap Hole

1 Somemn Judgemment

3 Skill Drain

1 Torrential Tribute

1 Trap Hole

2 Sakuretsu

1 Smashing Ground

2 Shield Crush

1 Fissure

1 Nobleman Of Crossout

1 Heavy Storm

1 Premature Burial

1 Brain Control

1 Monster Reborn

1 Autonomous Action Unit

1 Rush Reclessly

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  1. it stinks 3/10 at least you got something...

    a deck must be both defensive and agressive


  2. Searcher like pyramid turtle still can search zombie monster even there is Skill Drain. Too simple this deck is. Come on you can be creative than this.

  3. If you want a GOOD Skill Drain build, I'll warn you now, you need to shell out A LOT of cash to do so. In any case, here's a finished Skill Drain Build, take from it what you want, but it really only works in this form

    2 Majestic Mech Goryu

    3 Majestic Mech Ohka

    3 Fusiler Dragon

    3 Destiny Hero Dasher

    3 Destiny Hero Fear Monger

    1 Elemental Hero Stratos

    3 Goblin Attack Force

    2 Raremetal Dragon

    3 Destiny Draw

    2 Allure of Darkness

    2 Reinforcement of the Army

    1 Premature Burial

    1 Monster Reborn

    1 Giant Trunade

    1 Mystical Space Typhoon

    3 Skill Drain

    3 Solemn Judgement

    3 Dark Bribe

    This makes monster removal not necessary, and the inclusion of effect monsters may have you scratching your head, but here's the reasoning:

    13 of these effect monster have debilitating effects that makes them poor choices (normally)

    6 of these monster have effects that activate in the graveyard, 3 of which also have debilitating field effects, and skill drain cannot negate effects that activate in the grave, so dasher can special summon a drawn rare metal dragon on your draw phase, and on your standby phase, fear monger can bring dasher (who has a debilitating effect while on the field) back on the field, so right there you have 4500 points on the field in the form of 2 big beaters. these 6 monsters can also be used for destiny draw and allure of darkness (as can a couple others for allure)

    2 of these cards have effects that make them so they can only be played by 3 of the cards with grave effects

    1 of these monsters may be negated by skill drain, but is an aggressive first turn card that adds a lot of speed to the deck.

  4. 2 out of 10

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