Question:

Random Acts of Kindness as action in a board game?

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Playing the board game "Clue" got me thinking of using the suspects and rooms for random acts of kindness rather than murder - wrench would be for fixing the plumbing, the knife for cooking a great meal, but what about the revolver, candlestick, lead pipe and the rope?

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  1. You could use the candlestick to light the room so little Johnny can see to do his homework, the lead pipe to install a new heating system, the rope to tie Fido outside so he can play in the sunshine and not run away, and the revolver to shoot the man who was unfaithful to his wife, so she can collect the life insurance and not starve.

    Oh boy. Now I want to play this game!


  2. This does not sound like anyone would like it.  What's wrong with solving crimes?

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