Question:

Rate/Fix My Yugioh Cyber Deck?

by  |  earlier

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Monsters: 22

2 Jinzo / Mobius the Frost Monarch

2 Cyber Dragon

3 Blue Thunder T-45

1 Snipe Hunter

2 Shining Angel

2 Cyber Phoenix

3 Proto-Cyber Dragon

1 Cyber-Stein

1 Morphing Jar

1 Marshmallon

1 Spirit Reaper

3 Cyber Valley

Spells: 13

2 Power Bond / Polymerization

1 Overload Fusion

1 Limiter Removal

1 Lightning Vortex

1 Smashing Ground

1 Heavy Storm

1 Mystical Space Typhoon

1 Giant Trunade

1 Monster Reborn

1 Premature Burial

1 Brain Control

2 Shrink

Traps: 5

1 Mirror Force

1 Torrential Tribute

3 Solemn Judgement

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2 ANSWERS


  1. Ok when i saw how many protos,cybers and fusion related cards where in thjat deck, a big red flag went up in my head. YOU ONLY HAVE 1 CARD IN YOUR FUSION DECK. that many fusion related cards without enough fusions will jam up your hand and impair your playing. Either take out some of those, or add more fusions, IE. Cyber end dragon, more overtech dragons, maybe even a cyber twin. If your going to run more fusions i sugest running a future fusion. other than that your deck looks nice, i see monsters that can pinch off alot of good attacks, and with the monter destruc cards that you have stocked up it should give your opponent a pretty agonizing headache.

    Good luck


  2. Some large mistakes are apparent in this deck.

    Run no polymerization, cyber decks are powerful because of powerbond giving them huge atks ie 5600x2 or 8000 breakthrough. as power bond is one of the most important cards in this deck run three of them and no less! The only downfall to powerbond is that you take effect damage. it isnt major though unless you are further lowering your lp with something like solemn. replace solemn with dark bribe. cyber stein is very much banned so bad luck with that. dont run mobius. what would be his purpose??? Add in 1 or two machine duplications. you can use this on cyber valley to gain two more of them. also run 3x armoured cyberns. you can use machine duplication on these and they have a handy 2000 def each with a not so bad effect. A card also worth running along with the cyberns is rollout. it will protect your machines from things like exile force or sakuretu armour. theres no need for shrinks or brain control. think strictly machine cards that will help along the OTK. take out lightning as the most important thing in your stategy is your hand.(fusion material and powerbond) same with snipe hunter. your deck should all be about draw and defend untill you have your perfect hand and then go 4 the win

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