Question:

Rate/add my remove play deck?

by  |  earlier

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Hey, I have a remove from play deck that can get better, but I would like your opinion on how I could possible make it better...or if it's any good at all...In total I have 46 cards...

What do you think?

Monsters:

D.D Survivor 3x

Ancient Gear Knight 3x

Gren Maju Da Eiza 2x

Banisher of the Radiance 2x

D.D Warrior Lady

D.D Assailant 2x

Caius the Shadow Monarch 3x

Dimensional Alchemist

D.D.M - Different Dimension Master

Bazoo the Soul-Eater 2x

Doom Shaman

Golden Homunculus

Snipe Hunter

Exiled Force

Magic:

Dimensional Fissure 3x

Monster Reborn

D.D.R - Different Dimension Reincarnation 2x

Nobleman of the Crossout

Mystical Space Typhoon

Dark Core

Reinforcement of the Army

Brain Control

Scapegoat

Lighting Vortex

Enemy Controller

Traps:

Bottomless Trap Hole

Negate Attack

Skull Lair

Dust Tornado

Sakuretsu Armor 3x

Torrential Tribute

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5 ANSWERS


  1. ( 6.9 out of 10 )

    MONSTERS:20

    x3 DD Survivor

    x1 DD Scout Plane

    x1 DD Warrior Lady

    x2 DD Assailant

    x2 Caius the Shadow Monarch

    x3 Gren Maju Da Eiza

    x1 Golden Homoculas

    x1 Banisher of the Radience

    x1 Banisher of the Light

    x1 Exiled Force

    x1 Snipe Hunter

    x1 Sasuke Samurai #4

    x1 Spirit Reaper

    x1 Marshmallon

    SPELLS:11

    x2 DDR - Different Dimension Reincarnation

    x2 Dimensional Fissure

    x1 Dark Core

    x1 Brain Control

    x1 Mystical Space Typhoon

    x1 Magical Mallet

    x1 Nobleman of Crossout

    x1 Lightning Vortex

    x1 Emergency Provisions

    TRAPS:9

    x2 Macro Cosmos

    x1 Magic Cylinder

    x1 Negate Attack

    x1 Ordeal of a Traveler

    x1 Draining Shield

    x1 Dust Tornado

    x2 Bottomless Trap Hole


  2. 6/10. you have too many cards you dont need

  3. your deck sounds pretty good but heres a little strategy i picked up from gx.

    -inferno tempest

    -chaos end

    -return from a different dimmension

    just leave your feild open and hope they fall for it.

    hope this helps

  4. Place Macro Cosmos and D.D. Dynamite, it gives you the ability to burn, and alot at that.

    You have quite a few cards that do not help this deck.

    6/10 - needs fixing.

    +3 Macro Cosmos

    +1 Card Destruction

    +2 Dimensional Prison

    +3 D.D. Dynamite

    -1 Doom Shaman

    -1 Dimensional Fissure

    -3 Ancient Gear Knight

    -3 Sakuretsu Armor

    -1 Scapegoat

    -1 Skull Lair

    -1 Torrential Tribute

    First, I'd fix it like this. Remove the Doom Shaman, as a R.F.P. deck will not leave you anything in the graveyard. Then the Ancient Gear Knight is seriously useless, same applies to Scapegoat, as this deck will result in you controlling your enemy's field, thus they do not in any way contribute to this. The Skull Lair is used to clear your graveyard of any monster cards to allow some spells to work, but at this point of time, it is best to side deck it. Torrential Tribute is not at all important as it may kill off some of your high attackers in the deck, which is not good for you when Gren Maju Da Eiza is already on the field with decent attack. Macro Cosmos is more useful than Dimensional Fissure, as it can allow you to remove from play spells and traps too, and also can be sprung during your opponent's turn, disrupting their strategy. Card Destruction is a great way to get rid of a bad hand, and to add some burn/damage to your D.D. Dynamite and your Homunculus/Gren Maju Da Eiza.

    Now we have this:

    Monsters:

    D.D Survivor 3x

    Gren Maju Da Eiza 2x

    Banisher of the Radiance 2x

    D.D Warrior Lady

    D.D Assailant 2x

    Caius the Shadow Monarch 3x

    Dimensional Alchemist

    D.D.M - Different Dimension Master

    Bazoo the Soul-Eater 2x

    Golden Homunculus

    Snipe Hunter

    Exiled Force

    Magic:

    Dimensional Fissure 2x

    Monster Reborn

    D.D.R - Different Dimension Reincarnation 2x

    Nobleman of the Crossout

    Mystical Space Typhoon

    Dark Core

    Reinforcement of the Army

    Brain Control

    Lighting Vortex

    Enemy Controller

    Card Destruction

    Traps:

    Negate Attack

    Dust Tornado

    Dimensional Prison 2x

    Macro Cosmos 3x

    D.D. Dynamite 3x

    That is a total of 43 cards. We can continue fixing the deck, currently at 7/10

    -1 Monster Reborn

    -2 Banisher of the Radiance

    -1 Negate Attack

    +1 Reinforcement of the Army

    +1 Soul Release

    Monster Reborn is useless, as there should be no cards in the graveyard if this deck is properly played. Banisher of the Radiance can be easily destroyed by battle, thus the alternative is to continue with Macro Cosmos and Dimensional Fissure. I'll leave Bazoo as it is to let you soak up whatever that actually lands in your graveyard by accident. Negate Attack should be side-decked, as there is no point playing it when your attack should at all times be higher than your enemies, and that you can shield well with D.D. Survivors. Soul Release can be used to either increase your ATK if anything is in the graveyard, or to increase the burn of D.D. Dynamite by 1500. Then there is Reinforcement of the Army, add 1 to be able to acquire D.D. Survivor faster, as it will be your shield and also your tributes.

    Now we have:

    Monsters:

    D.D Survivor 3x

    Gren Maju Da Eiza 2x

    D.D Warrior Lady

    D.D Assailant 2x

    Caius the Shadow Monarch 3x

    Dimensional Alchemist

    D.D.M - Different Dimension Master

    Bazoo the Soul-Eater 2x

    Golden Homunculus

    Snipe Hunter

    Exiled Force

    Magic:

    Dimensional Fissure 2x

    D.D.R - Different Dimension Reincarnation 2x

    Nobleman of the Crossout

    Mystical Space Typhoon

    Dark Core

    Reinforcement of the Army 2x

    Brain Control

    Lighting Vortex

    Enemy Controller

    Card Destruction

    Soul Release

    Traps:

    Dust Tornado

    Dimensional Prison 2x

    Macro Cosmos 3x

    D.D. Dynamite 3x

    Now the rating is around 7.5/10.

    If there is any more questions, give me an email.

  5. Okay Traps:

    - Sakuretsu Armor

    + Dimensional Prism

    Otherwise your traps are fine.

    Spells:

    Perfect!

    Monsters:

    Why do you have ancient gear knight?

    You need another Bazoo

    But otherwise this deck looks really good. It would do well in any tournament.

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