Question:

Rate/fix my updated armed dragon deck?

by  |  earlier

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cards in deck: 42

I made this deck around armed dragon. It's to summon him quickly and keep him coming back incase he's destroyed and to use it's effect

monsters: 21

armed dragon lv7 x2

armed dragon lv5 x3

armed dragon lv3 x3

masked dragon x3

kaiser sea horse x3

felgrand dragon x2

herald of creation

ancient gear knight x2

twin-headed behemoth

white-horned dragon

spells: 10

level up! x3

level modulation x2

premature burial

monster reborn

pot of avarice

brain control

lightning vortex

traps: 11

light of intervention x3

negate attack x2

rainbow life x2

spell shield type-8 x2

sakurestu armor

shadow spell

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4 ANSWERS


  1. I'd say keep herald.


  2. i think ur deck is good exept you should take out the ancient gear knights.put in some armed dragon level 10's.if you want you could also make this a level dragon deck by adding the horus set and taking out herald and felgrand and kaiser.

  3. ok first of all i will rate this deck a 6/10

    your armed dragons are at good numbers, and also masked dragon, but i find no need for you to run 3 kaiser sea horse and 2 felgrand as well as a herald of creation. i thought u made this deck AROUND armed dragon?!? if so, keep it around armed dragon. to effectively get armed 3 out, also have a couple of flying kamiciri's. (ignore the spelling). more white horned dragons are ok, but u need more tribute fodder like spirit reaper, marshmallon, morphing jar. also maybe consider high attack, versatile monsters (4 stars) for tribute fodder for your armed dragons' wonderful effects.

    your spell lineup isnt that good either. maybe only 2 level ups would be enough. definately take out lightning vortex (the armed dragons could subsitute for that. ) and add heavy storm, giant trunade, MST, and dust tornado. your goal is to sweep your opponent's field with armed 5 or 7 and spell/trap removal for direct attacks.

    your trap lineup is not so good. take away negate attacks and rainbow lifes and spell shields and shadow spell. subsitute for mirror force, torrential tribute, more sakuretsus, and solemn judgements. have less traps so your spell / monster lineups can rise in power. traps are for control only.

    your deck should be 40 cards, so after these suggestions, adjust on your own to fit your own needs. this deck has lots of potential. after these changes it will probably be 8~9 out of 10.

    good luck and i hope this has helped.

  4. Pretty good, I'd give it an 8 out of 10. Personally, I think you should do the following:

    1) Replace your Twin-Headed Behemoth with an Armed Dragon Lv. 10

    2) Take out 2 of your Light of Interventions and 1 Rainbow Life.

    3) Replace the above traps with three spells, like Monster Reincarnation, Dragon's Treasure, and Horn of the Unicorn.

    4) Take out a Monster Reborn (only because its forbidden in tournaments) and replace it with a Mountain (field spell).

    After that, you're pretty much set. The way I see it, your traps should be limited to a maximum of 8. Plus, your monsters should be equally balanced to your spells and traps, which is why you should replace those extra traps with spells. Given the changes, you should have an even greater deck.

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