Question:

Rate me exodia deck 1/10 flammers and spammers will be reported?

by  |  earlier

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would this win a tourney plz 1/10 and sugggestions

monsters 18

exodia head

left arm

right arm

left leg

right leg

marshmallon

sangan

nimble momonga x2

bubonic vermin x2

green gadget x2

red gadget

yellow gadget x2

des lacooda

spells 15

upstart goblin x2

scapegoat

stray lambs

magical mallet

the dark door

heart of clear water x2

different dimension capsule

card trader

monster reincarnation

lightning vortex

dark factory of mass production

mystical space typhoon

pot of avarice

traps 7

dna surgery

dragon capture jar

wall of revealing light

gravity bind

ultimate offering x2

compulsory evacuation device

the heart of clear water is for des lacooda and other cards like to make some cards like marshmallon

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4 ANSWERS


  1. here is some  ideals

    3 emesarry of the after life 3/5

    if painful choice is allowed use 2 back up soilders and monster recsrnation

    sagan 1 more

    use shallow grave ,pre,call and many resurrection cards

      

    toon table of context and other deck theners to make the search faster


  2. I hate to sound negative about any deck, but Exodia decks are not very good in tournament play. So the answer is no, unless you are playing people who don't know how to play or do not have real tournament style decks....Sorry

  3. NO GOOD

  4. I agree with the two; Exodia won't be too effective on a tournament. But disregarding that fact, your card line up is still horrible. And tournament or not, most often than not, you'll lose with it.

    1. Exodia Decks rely on EXTRA DRAWS.

    2. On LP conserving/addinng/protecting cards.

    3. Preventing opponents to get a smooth cards line up on the field.

    These are, I believe, the basic tenets of an Exodia Deck. And your deck obviously doesn't have any of those. For starters, your cards appears to be more of a (poorly made) Gadget Deck.

    Deck Fix/Tips/Advice (whatever you want to call it)

    Remove:

    (monsters)

    Gadget monsters

    Bubonic Vermind

    Sangan

    Des Lacooda

    (spells)

    Pot of Avarice

    Dark Factory ... Mass Production

    Stray Lambs

    and all of the cards that cannot prevent opponent mosnter from attacking, doesn't give draw power, doesn't destroy opponent monsters,

    Trap

    same comment with Spells

    In exchange for those bad card choices, your Exodia will be much stronger if you add a combination of the following cards:

    Chainsaw Insect

    Dekoichi x3

    Destiny Hero - Defender x3

    Messenger of Peace (up to you to decide how many copies)

    Card of Safe Return (up to you.... many copies)

    Fissure

    Nobleman of Crossout

    Smashing Ground

    Appropriate x3

    Bottomless Traphole x3 or x2

    Torrential Tribute

    Mirror Force

    And other cards that can recover monsters from the graveyard (and for good measure) and RFP in case any or all of your Exodia pieces gets dumped from either of those undesireable places; it's basically over for you if the Exodia goes somewhere other than your hand. Just make sure not to use cards that only recover 1 piece from your RFP or grave.

    *OR have:

    Manticore of Darkness x2

    Foolish Burial (up to you how many)

    Card of Safe Return x3

    Manticore of Darkness' infinite loop effect with Card of Safe Return on the field will give you infinite drawing power.

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