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YuGiOh! Help!!!?

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Me and a friend are tryna create 2 decks so we can use em in tag team duels. He wants to create a deck destruction deck and ima create a hand destruction deck. do if yall can list some combos to wrap up these two decks or even better a list for each deck??

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  1. If you want to make a team duel deck thats goin to win nearly every time them both of you build burn decks. One with more stall, both with a ton of burn cards, thats why I dont do team duels; because it's community life points so you only have 8000 for both. If you and your Friend both use this exact build, there's no possible way to loose unless you're playing another burn deck.

    3 Restructer Revolution

    1 Scapegoat

    2 Dark Room of Nightmare

    3 Poison of the Old Man

    2 Chain Energy

    3 Ookazi

    3 Meteor of Destruction

    3 Tremendous Fire

    1 Chain Strike



    Traps:



    3 Dimension Wall

    3 Fire Darts

    3 Reckless Greed

    1 Mirror Force

    3 Secret Barrel

    3 Just Desserts

    1 Ceasefire

    1 Magic Cylinder

    1 Torrential Tribute

    It can not be beat in team duels, its hard enough to stop 1 on 1, but when there's twice to burn there is no way to stop it with in the first two turns.


  2. i can easily build tag decks for you, and they may end up to be a bit expensive (a few hundred dollars USD) each, but theyre definitely worth it, and can ruin someone's day in a tag game

    hand destruction

    1 morphing jar

    3 morphing jar #2

    3 thestalos

    3 gravekeeper's spy

    1 gravekeeper's guard

    1 sangan

    1 spirit reaper

    1 marshmallon

    1 card trooper

    1 treeborn frog

    3 don zaloog

    3 hand destruction

    1 premature burial

    2 reinforcement of the army

    1 monster reborn

    1 card destruction

    2 serial spell

    1 heavy storm

    1 torrential tribute

    1 crush card virus

    1 ojama trio

    2 final attack orders

    3 drop off

    3 drastic drop off

    deck destruction

    3 don zaloog

    3 needle worm

    1 sangan

    1 snipe hunter

    1 night assailant

    1 morphing jar

    3 morphing jar #2

    1 card trooper

    1 spirit reaper

    3 sasuke samurai #3

    3 hand destruction

    1 card destruction

    2 serial spell

    1 heavy storm

    2 shallow grave

    3 pot of avarice

    2 reinforcement of the army

    3 gift of greed

    1 crush card virus

    1 torrential tribute

    1 ojama trio

    2 final attack orders

    hand destruction's build ,relies more heavily on forcing your opponents hand and fresh draws straight down to the grave, and the deck devastation relies on jars to move the cards in the deck faster and eventually thin it out to nothing. both decks run the jars, don zaloog/ojama trio/final attack orders, and crush card to ruin everything your opponents have while complementing each other, namely don's double-layer effect that can trigger through ojama's getting stuck in attack position from FAOs. you do need to watch out with the hand destruction build, though, because i built it to be a bit of a faster deck, especially when compared to the deck destruction build that mostly just shuffles itself around and only goes card-by-card, so it is possible for the deck destruction build to deck out the hand destruction build, and you do need to run the deck destruction build effeciently and smartly, because you can end up forcing your opponent to draw into their key cards to go for the win easier, so i'd reccommend saving up a lot of yourcards til late game for this combo: set 3 gift of greed, card destruction, and serial spell, flip morphing jar, both hands are 5 cards, than flip the 3 gift of greeds, opponent's hand is 11, then drop card destruction and serial spell, so your opponent will mill 33 cards right there, so as long as you pull this off by turn 3, you're good, and both build will help keep the cards moving, so it'll be easy to pull off

  3. i wont give you deck lists, too time consuming.

    but heres what you should do:

    use a gravity bind, or messenger of peace, or level limit area-B. have robbin zombies and robbin goblins active on the field, and use monsters that attack directly. the zombie trap makes them mill one off the deck, and the goblin trap makes them discard a card, both whenever dealt battle damage.

  4. Deck 1 (Deck Destruction)

    Monsters: 18

    3 Gellenduo

    1 Snipe Hunter

    3 Don Zaloog

    1 Sangan

    2 Dark Scorpion - Chick the Yellow

    3 Needle Worm

    1 Morping Jar

    1 Marshmallon

    1 Spirit Reaper

    2 Arcana Force 0 - The Fool

    Spells: 15

    2 Reinforcement of the Army

    1 Card Destruction

    3 Hand Destruction

    1 Level Limit - Area B

    2 Messenger of Peace

    2 Lightning Vortex

    1 Mystical Space Typhoon

    1 Monster Reborn

    2 Book of Moon

    Traps: 7

    1 Gravity Bind

    1 Torrential Tribute

    2 Solemn Judgment

    3 Dark Bribe

    Total: 40 cards

    Deck 2 (Hand Destruction)

    Monsters: 18

    3 Thestalos the Firestorm Monarch

    3 Gellenduo

    1 Snipe Hunter

    3 Don Zaloog

    1 Sangan

    2 Dark Scorpion - Chick the Yellow

    1 Morping Jar

    1 Marshmallon

    1 Spirit Reaper

    2 Arcana Force 0 - The Fool

    Spells: 13

    2 Reinforcement of the Army

    1 Card Destruction

    3 Hand Destruction

    1 Level Limit - Area B

    2 Messenger of Peace

    1 Lightning Vortex

    1 Monster Reborn

    2 Book of Moon

    Traps: 9

    1 Gravity Bind

    1 Torrential Tribute

    3 Drastic Drop Off

    2 Dark Bribe

    2 Solemn Judgment

    Total: 40 cards

    The counter trap cards along with Level Limit, Gravity Bind, Gellenduo, Reaper and Marshmallon will prevent your opponent from attacking you as you set up your combos with Don Zaloog, Thestalos and Needle Worm.

    Book of Moon is to re-use the flip effects of Needle Worm and Morphing Jar.

    Feel free to add a pair of Shrink cards to both decklists. This will help protect Don Zaloog and Chick the Yellow from most attackers and then you will get their effects.
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