Question:

Removal deck 1/10 in yugioh n ways to make better?

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Monsters 23

Caius the Shadow Monarch x2

Thestalos the Firestorm Monarch x2

Card Ejector

Strike Ninja

Marshmallon

Morphing Jar

Banisher of the Radiance x3

Bazoo the Soul-Eater x3

Kycoo the Ghost Destroyer x2

D.D. Scout Plane x2

D.D. Survivor x3

D.D. Warrior Lady

D.D. Assailant

Spells 10

Mystical Space Typhoon

Heavy Storm

D.D.R.-Different Dimension Reincarnation x2

Dark Core

Dimensional Fissure x3

Reinforcement of the Army x2

Traps 7

Solemn Judgment

Bottomless Trap Hole

Torrential Tribute

Skull Lair

Macro Cosmos

D.D. Dynamite

Karma Cut

This is first build and i saw a similar one and it got 10/10 so I modified mine similar to his but I am running Bazoos and Banishers. I only have 1 Solemn no Pirme Matirial or Banishers of the Light. Thanks to all who answer.

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4 ANSWERS


  1. In Not That Familiar With These Decks Either But Still It Seems Like A Good Deck.


  2. I think youd do better to just copy the one you saw,

    take out solemn...is either 2-3 most cases 3 or none

    skull lair is useless since all your monsters will be revmoved anyway

    use 3 macro cosmos, bazoo won't work either, remember, this deck is build to remove, and dimensional fissure and macro mosmos as well as banishers does just that, there will be no more monsters in your grave to be removed for bazoo, so it'll be useless, add in another caius and 2 bottomless and DDR and 3 escape from D.D  

  3. I'm not very familer with removal decks, but I thought you might want to try this for fun.

    Run Gren Maju Da Eiza.

    I know, your "thinking WTH? That's card sucks!" But look at it's effect.

    The ATK and DEF of this card become the number of your cards removed from play x 400 points.

    Yes, that's both players cards, if your going to be doing some major removal, this card will be a 2800 attacker playable from the hand. Bazoo combos well with it, but more importantly, Macro Cosmos helps bring it's attack sky high. You're already running one, try two or three with three Grens.

    I stole this idea from http://www.pojo.com/yu-gi-oh/CCGTips/200...


  4. 6/10.

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