Question:

Rules for "Hear me Out!" board game sold at Starbucks?

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I bought "Hear Me Out!" at a garage sale, and the rules are not included. It's a group game originally sold at Starbucks, and I cannot find the rules anywhere online. Has anyone played it before? Know where the rules are posted? The game was released in 2002 and re-released in 2004.

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  1. I couldn't find the rules, but here's the best I could do:

    "The main object of the game is to (for the most part) match other player's answers or try to come up with the best answer. Similar to Cranium, on your turn you roll a die which will determine what mini-game you will play. If you roll a "Survey Says!" for example, you will find yourself, and all the other players, writing down your top three responses to such things as "Overrated rock bands" or "Things on a hot dog". Some of these games can be worth points to everyone who participates, while others aren't so rewarding.

    [snip]

    Mutual Thoughts: In this game you will find yourself reminiscing to the times of Match Game. You must pick one person to play with and attempt to match their answer to a fill-in-the-blank question, such as "Nuclear _______". Points are awarded to both players for a match.

    Survey Says: As kind of stated above, in Survey Says (the only mini-game that truly has everyone playing at once) all players will write down their top three responses to a category. The catch is you only get 30 seconds to do this! The players are trying to match the answers written by the player whose turn it is. For every answer that they match, they get 1 point (only on the player-whose-turn-it-is's card). While the "solo-player" gets 1 point for every match he makes with everyone else.

    What's your view?: In this game you pick one opponent and both of you will look at an inkblot. You must both write down what you think the inkblot resembles. A third player will read the answers aloud to the group, and everyone (including the reader) will vote for the answer they like best (no talking to influence decisions). The interesting part about this game is that if you win the challenge and it is your turn, you can either move ahead 3 spaces or trade colors with the challenged player (which will come into play a little bit later). If the challenged player wins he just moves ahead 3 spaces.

    Sound Bite: In this game you will be given a topic (sometimes it can be really strange) that you must rant about for 30 seconds. All of the other players will be given a ballot which they write your COLOR on and they will rate you on a scale of 1 to 3 (weak, good, great). See why changing colors in What's your view can come in handy? You'll want to be honest in your voting in this game because you could steal all of those points if you change colors with an opponent during the game.

    Ending the game: Once someone lands on the finish space, everyone gets one more turn to try to get as far as they can (players on the finish space cannot take part in any activities). Then, the final phase of the game, called "At the end of the day..." is played out. All of the votes from the Sound Bite game are taken out of the box, and bonus spaces are awarded to the players who have the colors with those points. So even if you didn't do so hot in the game, if you managed to take someone's color who did well in the Sound Bite game, you could find yourself moving on up to victory."

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