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The game of Life twist or turns?

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The game life twist or turns can u play it with 4 people? And I want your opinion if the game is fun or not and also tell me if you will get bored of the game like monopoly.

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  1. I've not played it, but here are some answers to your questions:

    - According to publisher information, the game plays from 2-6 players, and 4 would probably be a reasonable number

    - I've not played the game, but the average rating at BoardGameGeek.com is 5.67/10... but the one rater who commented on the game rated it as a 2.

    - I will go out on a limb and say that you will get bored with it as you have become bored with Monopoly.  This game was designed decades ago, and based on a game designed 140 years ago -- and it has not aged well.  But, there is hope!  There is a wide world of board games for you to play out there other that what is stocked on the shelves at your local Wal-Mart or Target (and there are a few gems tucked in among those there as well).  I am an administrator on BoardGameGeek.com -- a website devoted to board games.  From popular choices there, I would recommed that you have a look at some of these games:

    1. Ticket to Ride - Germany's Game of the Year 2005. This is a great game for families and groups of friends. Players get points by building routes across a map of the United States by collecting and playing colored train cards that correspond to the routes. In addition to getting points for the length of the routes played, each player has secret goals of destinations that need to be linked by their train cars, and players who complete their secret goals receive bonus points at the game's end. 2-5 players, 45-75 minutes.

    2. Settlers of Catan - Germany's Game of the Year 1995 -- This gem of trade and negotiation has been one of the most prolific games in the world behind stalwarts like Monopoly, and was recently licensed and is playable on XBox live. In this game, players are developing communities on the fictional island of Catan. Settlement placement coupled with die rolls give players resources, and players trade and spend resources to build roads, cities, and further settlements. A great game for all ages. 2-4 players, 50-90 minutes. Expandable to 6 players with separate expansion. Also has a number of expansions and off-shoots to add to the whole gaming experience.

    3. Shogun - For those who feel the call of action that comes with the classic Risk, this scratches that combat itch with a game that is not all based on die-rolls and won't take hours and hours to complete. The setting is feudal Japan, and players are battling over territory. As with Risk, players have troop formations in individual territories, and attack neighboring territories -- but the unique aspect of the game is that the combat is resolved by dumping the units of the attacker and the defender (which are all small cubes) into a tower that has a couple of "shelves" in it. The winner of the battle is the player that has the most cubes come out of the tower, and any cubes that are in the tower stay for future battles. It can happen that a player would seemingly overwhelm an opponent in battle, but gets troops "caught up" in the tower, or a player would be overrun by a superior opponent, but has additional help from other units that were "waiting" in the tower. A great game that takes mindful strategy and planning rather than a lucky hand with dice to win the day. 3-5 players, 90-150 minutes.

    4. Power Grid - An excellent game of management and economy that requires players to plan an manage resources to come out on top. The game combines several elements including auctions, route building, and commodity purchasing and speculation. Players are building networks of power plants and cities, and begin by purchasing power plants to power their cities. After that, then players must purchase the raw materials that will be burned to power their plants (coal, oil, garbage, and nuclear fuels). Then the players must wisely invest their fund to connect the cities in their network, and will ultimately power those cities to receive funds that they will spend in the next round for more plants, commodities, and network connections. 3-6 players, 90-150 minutes.

    I hope you find these suggestions helpful, or you come have a look at the game database at BoardGameGeek.com to find something that you will enjoy playing.

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