Question:

The rules or tips to roll/shooting dice in the hood or street?

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  1. I forget what the game is called but my coworkers and I played all the time

    three dice are required

    each player rolls a dice to see the order.  Whoever rolls the highest number gets to choose if he wants to go first or last.

    Rolls:

    First person rolls (clockwise after that)

    If they roll a pair, thats their number

    for example  1st dice: 4

                           2nd dice: 4

                           3rd dice: 6  

    that means he has a 4 with a 6 kicker

    so if anybody else rolls a pair of 4's with a lower kicker he will win

    a roll of 1,2,3 is the worst

    a roll of 4,5,6 is the best

    if two people tie and they are the two best rolls ONLY those two roll again.

    Betting goes as follows:

    everybody determines an amount before any rolls and puts it out.  For example we used to just play for $5 stakes but we had 8-10 people playing so it'd be a pretty nice take if you won.  good luck


  2. If you're talking about street craps, it's just an abbreviated version of casino craps.  You still use the basic craps sequence but the betting is simplified.

    One person is chosen to be the shooter and is handed the two dice.  The rest of the people can either bet that the shooter will make a pass or will not make a pass but they needn't bet at all if they don't want to.  Only the shooter is REQUIRED to bet.  Each bet made needs to be "covered" by somebody else.  Example: Someone bets $1 that the shooter will make the pass; someone else needs to cover that bet by betting that the shooter will not make the pass.

    The shooter's first roll is called the "come-out roll."  If it's a 7 or 11, they've made the pass and the bets are distributed (those that bet against the shooter pay those that bet with the shooter).  If the shooter's first roll is a 2, 3 or 12, they have not made the pass and the bets are similarly distributed (except that those that bet with the shooter pay those that bet against the shooter).  In either case, the same shooter keeps rolling and everybody continues to bet before the new come-out rolls.

    If the come-out roll is anything else (4,5,6,8,9,10), that becomes the shooter's "point."  The shooter keeps rolling repeatedly until they either roll that point again (they've made the pass) or they roll a seven (they've not made the pass).  All other numbers are meaningless at this point.  Either way, the bets are distributed as before.  The dice are passed to the next player only when a shooter first establishes a point and then rolls a seven before rolling the point again, called "sevening-out."

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