Question:

They should just start by making?

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they should start making video games where it is all virtual...

you don't play it with a controller on a TV you have a head set that lets you experience the game where it looks like you are the main character...

you have shoe things for your feet to move around and "gloves" for your hands so you control the in game person with your hand....

somehow make it so you can either be the one driving, or shooting, or fighting with close combat weapons...

they use this type of technology for real life look in games already like the tony hawk games(project 8, proving ground)

it might cost a lot of money but would it not be a lot of fun to play

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  1. There is one serious problem with using VR headsets, and that is when you put a screen that close to someone's eyes to try to simulate the world around them, their eyes have to focus differently on what's on the screen than they would in real life.

    For example, suppose you have a wrap-around view screen and you make a scene where there's a tree about 50 yards in front of you and a little to the left. In real life, focusing on a tree 50 yards away, your eyes would be able to focus on the tree while remaining nearly parallel. But to focus on the image on the wraparound screen, your eyes would have to be nearly cross-eyed. While it is still possible to create the illusion like this, using such a VR view-screen for any extended period would give you a bad headache and be bad for your eyes.

    The only real way around that would be to use two separate screens, one for each eye. Unfortunately, this works only if you keep your eyes absolutely still. To demonstrate, take two identical small things, like folded dollar bills, and hold one in front of each eye. If you move them to exactly the right point, you will see only one image rather than two. Get to where you see only one image. Then move your eyes to the side. Now there's two images again.

    The only way to deal with that would be to have some kind of technology that would make the image change based on which way your eyes were looking. It would have to have a very low response time, such as 3 ms, and would be way expensive. Probably would involve a separate camera monitoring your eyeballs, and expensive image processing software.

    I think the better option would be wraparound flexible LCD screens. Sony invented flexible LCD a couple years ago. using this technology, you could create a big dome screen, or even a big globe screen that you could sit inside of. Expensive, but it would avoid the problem of having to focus on something so close to your head.

    You know what's really scary, I heard of some kind of interactive video thing invented recently where you control stuff with your thoughts. That's bad.

    The main problem with using motion sensors for combat, like swinging a sword, is there's no force feedback for when your sword hits something.

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