Question:

Titles for a board game about "The Odyssey"?

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We're making a board game for the book, "The Odyssey". It's layed out like a road from Troy to Ithaca. Any ideas?

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  1. how about "Odyssey: the game?"


  2. Since you're looking for title suggestions, here are a few, some based on real games, some just based on your suggestions.

    -The Road to Ithaca

    -Return to Ithaca

    -Odyssesus's Travels

    -Ulysses's Travels (if you're using the Romanized version of Odysseus)

    -Odysseus's Journey

    -The Peregrination

    -The Return Voyage

    -The Trek to Ithaca

    -Return from Troy

    -Homer-rotic (just kidding!)

  3. Here are 2 sample games that is already in print or out-of-print from boardgamegeek.com

    Odyssey

    http://www.boardgamegeek.com/game/4260

    Here is the overview: http://zargosl.free.fr/odyssey-UK.html

    From the Discription

    "Massive board shows Ulysses' voyage from Troy to Ithaca.

    Players take on the roles of Minerva (helping him) or Neptune (hampering him). The latter secretes 8 perils about the Mediterranean. Then Minerva's wind blows the fleet of six ships from the shores of Troy. The fleet is driven hither and yon by the players' competing winds. There can even be <i>Billiard-</i>style caroms on the board edges. Perils are resolved by each player rolling a die. A victory by Neptune sinks a ship. Six sinkings reduces Ulysses to his raft, with which he can still hope to make the Ithacan strand.

    Rated by the publisher as difficulty 1, i.e. least difficult.

    Rules in Italian, English, French and German. The Italian version may less ambiguous than the others.

    Capsule-reviewed by Sid Sackson in <i>Strategy & Tactics</I> no. 83 <i>(The Kaiser's Battle).</i>

    "

    Odyssey of Homer, The

    http://www.boardgamegeek.com/game/24914

    from the description

    "Choppy colorful period-style artwork adorns the board for this roll-and-move point collection game that projects a strong theme of the Odyssey.

    Peril and Destiny cards provide variety to the basic 2d6 movement. If you get too many Peril cards, you return to the beginning of the map, which can be both a blessing and a curse. Destiny and Peril cards often have you performing actions that distract from the goal of the game: to reach the end of the journey so that everyone can tally up points gathered by landing on starred spaces.

    The first person to reach the end of the journey gets an extra five points, but that's no guarantee of victory."

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