Describe how players demonstrate the elements of composition during the game: eg. space, relationships, dynamics, quality of force, time, rhythm.
Space: direction, level, dimension, shapes, patterns and formations
Relationships: with other people, between body parts, in space, with apparatus and equipment
Time: duration, speed(fast, slow, accelerated or decelerated), self-paced or externally spaced
Quality (force, flow, effort): light or heavy, strong or weak, free or bound, sustained/smooth/explosive/jerky
Rhythm: beats, bars, accents, tempo, rhythimc patterns, phrases, movement patterns and phrases
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