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Hello,given the vertices's of initial and resultant plane.I need to transform a plane(i.e. triangle) from one plane to other in which rotation, scaling and translation has to occur. I just need that transformation matrix if applied to the initial plane it will give resultant plane.i am trying to1> rotate the plane first to the normal of the resultant plane.2> scale the matrix requred3> translate the points...dont know the approach is correct upto what extent? also it would be to know that can the rotation o the plane be replaced by transalation.
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