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Very often, when time is up game continoue till someone lose. how come?

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  1. TIME FACTOR: I hope the comments below may be helpful: http://www.chesmayne.info   A period of time within which a move or game must be completed.   See ++LT.   Sometimes resulting in a loss or a draw.   The 1861 game between Anderssen-Kolisch was the first time a time-limit was used in play.   An hour-glass gave each player 2.0 hours to make 24 moves apiece.  

    On Level-1 (traditional chess) it is usual to make 40 moves in two hours.   Some players find that they use most of this time period in making the first 30 moves or so.   The situation can be reached where a player has to make say, 5 to 8 moves with five minutes remaining on the clock.   This can lead to hasty play and mistakes.   On the higher levels of Chesmayne (:L02 and higher) a longer time period is usually allowed.   In competitions you are required to play to a time limit.  

    Try not to be a perfectionist, but play as good a move as is possible in the time you have available.   Do not spend too much time thinking over simple moves.   Play at a steady pace.  Do not play too quickly, but try to avoid being left with so little time on your clock that you have to rush your last few moves.   Have confidence in your opening set of moves.  

    01 For Christians and Muslims, time moves forward in a straight line from Creation till Doomsday, when time will end.  Jain philosophers teach that time is a moving point on the circumference of a revolving wheel.   Under the influence of an evil serpent it moves downward and under the influence of a good serpent it moves upward, initiating a period of amelioration.  

    Isaiah 41:23 “saying things backwards” (read backwards).  

    “Men talk of killing time, while time quietly kills them”.  

    “God seems to have left the receiver off the hook, and time is running out”.  

    02 “Difficult things take a long time - the impossible takes a little longer”, Nansen.  

    03 “Time is the greatest innovator”, Francis Bacon.  

    04 Benjamin Disraeli: “Time goes, you say? Ah no! Alas, Time stays, we go”.  

    05 A game of chess expands to fill the time available for its completion.  

    06 “Chess has lovely moments, but awful quarters of an hour”.  

    07 Twelfth Night: “And thus the whirligig of time brings in his revenges” (V.1).  

    08 Sonnets:

    “Like as the waves make towards the pebbled shore, So do our minutes hasten to their end (60)”.  

    “I recommend to you to take care of minutes; for hours will take care of themselves”.  

    09 One of the fundamental rules of chess tactics requires that time must not be lost through making pointless moves.   The right to move should always be used to improve your own position, to increase the effectiveness of your MPs/mps, to threaten your opponent’s position or ward off threats, to cover weak points etc. Grave consequences follow the loss of time caused by making pointless moves in the opening, before completing the development of your MPs/mps.  Losing time in the opening on absolutely pointless moves is learned as a novice.  

    “We have trained them [wo/men] to think of the future as a promised land which favored heroes/heroines attain – not as something which everyone reaches at the rate of 60 minutes an hour, whatever s/he does, whoever s/he is”.  

    10 Byron: “Time is, time was, time’s past” (Don Juan, i, 217).  

    11 Chronos: symbol of time.   Cronus or Saturnus with a scythe and hourglass.   Hourglass: symbol of fleeting time, the end, new beginnings.  

    During the period we are investigating, Chess was played according to rules that imposed strict limitations on the permissible moves of the Queen and Bishops (similar to those of Shatranj).   A great deal of time was required to play a game of chess under such rules.   This important technical detail probably served to restrict the game of chess to people who had a great deal of free time without having to worry about active work, for instance aristocracy and clergy.   During the 11th and 12th centuries, according to Murray, ‘Chess was, however, in the main a game of the upper classes and this was recognised so generally that it is mentioned again and again in literature as one of the typical chamber recreations of the feudal nobility.’ ( Murray A History of Chess, Oxford University Press, p.4290).

    It has been estimated that the aristocracy and the clergy only accounted for 3% of the medieval population (Eales, Chess, The History of a Game, B.T. Batsford 1985, p.57).   Thus, the game was not accessible to the vast majority of the population.

    In Tuscany, where the great majority of these chess references in secular literature were found, the population was sparse.   Only 50,000 people were living in Florence in 1200, rising to a maximum of 95,000 in 1300 and declining to 76,000 in 1347.   (A.A.V.V. Un’altra Firenze, Vallecchi, Firenze, 1971, p.31).  

    The beauty and complexity of chess attracted many people to the game; as it was played in the Royal courts of Europe it became considered a mark of breeding.   To overcome the problem of the time required to play and complete a game of chess to the “old” rules, players and gamblers, to maintain interest in the game, adopted various techniques.   One way was to use dice to play, moving the pieces according to the throw of the dice (there is no clear account as to how this system worked).   Another way was to set up the board in a prepared position and “bet on the outcome.”  (Eales, p.56). From the middle of the 13th century, the game of chess spread down from the upper classes to every level of society.


  2. I don't know about this thing but what I know is,

    If the game time is over,it depends in the strategy used by the player and what are the remaining pieces...

    but I'm not sure about your question if really there is like that.....maybe in online games definitely it is....

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