Question:

What Are Some Fun Card Games For 2-4 players?

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I dont want any thing like poker or war or mafia or speed

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  1. Bullshit, spades, choker, slap jack, gin rummy, tonk

    bullshit is a game where you need more than two people but you deal out the deck to the players and who ever has the Ace of spades goes first

    they will lay down all their ace and say 2 aces if they have that many then the next person does two then the next does threes and so on but the point of the game is to bluff and for the others to try and see if you are say your on kings and you say three kings but you lay down a two a five and one king if some one says bullshit to catch your bluff they check your cards and you'd have to pick up the pile that would have accumulated if you said three kings and put three kings and someone called bullshit on you then the person who called it picks it up

    if two people call it at the same time do rock paper scissors or something to win first person to run out of cards wins

    spades is simple and rules can be found at wikipedia

    slap jack one person is the dealer and deals the cards when a jack comes up the player slap it first to hit it gets the pile of cards person with most cards win (I hope your already knew that)

    I don't know how to play it off the top of my head but it's fun same for tonk and choker takes to long to explain but hope this helps


  2. OK. You need to keep an open mind for this one. Did you know that tarot cards were originally created for playing card games? The games are still played throughout Europe, though usually with French suited cards that you wouldn't recognize as being tarot at all. Of course, the old Italian suits are still used in Italy, Sicily, and Switzerland.

    If the occult associations trouble you, then let me put your mind at ease. They were created in the 15th century for the Milanese court, commissioned as part of the celebrations for the marriage of Bianca Visconti into the Sforza family. The extra cards added to a regular pack, took as their theme a traditional Christian triumph procession of the time, hence they were called trionfi, meaning triumphs, and from which we get our word trump - in fact the invention of tarot marked the invention of trumps in card games. Contrary to what some occultists claim, the church never took offence at tarot cards - in their time they were obviously accepted Christian images! Many historians believe that they represent the procession held to celebrate Bianca’s birth in 1425, so you can think of it at as a 15th century birthday party.

    Sadly, the games have never made much of an impact on the English speaking world (though that is now changing), so when the occult stories arrived, that was all that we know of them. While at one time tarot was the most popular form of card games in Europe - and I've heard that in Tarot is now the second most popular card game in France! (it is so mainstream there that you can buy cards featuring Asterix, Droopy, Woody Allen Movies, The French Revolution, etc, etc.)

    All tarot games are what we call point-trick games. So, like whist, hearts, spades, or bridge, you play to win tricks. However, unlike those games, different cards have different point values, so it is not the number of tricks you win but the card points in your tricks that matter.

    The French Jeu de Tarot is a good game to start with, having versions for 2, 3, 4 and 5 players, making it the most versatile.

    My personal favourite is the family of games played with the Tarocchino - a reduced pack regional to Bologna. These include Ottocento (king of all card games) for four in fixed partnerships, and Millone, one of the few really good games for 2.

    You can find rules for 25 games at my own site where I have tried to Anglicize the terms to make learning a little easier. I've also posted examples of cards used and links to places where you can buy them.

    http://www.tarocchino.com

    You can find rules for about a dozen games with their original language terms here:

    http://www.pagat.com

    You might also want to look for David Parlett's The Penguin Book of Card Games - which is finally being getting a new edition in August. There are rules for half a dozen tarot games there but it is a book that every card lover should have.

  3. A game I spent most of my high school years playing was royalty. Its my favorite standard deck of card game, that is easy to pick up and play with anyone. I play with my grandma, my mom, my younger brothers and my classmates all the time.

    Rules are as follows:

    - The object is to be the first to get rid of all the cards in your hand. You rid yourself of cards by playing on the pile. Whoever wins the pile, person with the highest card on top, gets to determine the starting card(s) of the new pile.

    - Shuffle and divide the deck up evenly between the four players. (13 card each)

    - 3 of clubs goes first; starting the pile. If you have two 3s then you can play doubles, three 3's triples, etc.

    - Revolves clock wise, so the person to starters left goes next.

    - Each player attempts to play a higher card then the current one occupying the top of the pile. The person that has the highest card on the pile wins if all other players don't play on it / pass.

    - To get rid of cards you need to play a higher card value then that already on the table. ex. 4 is higher then 3, king higher then 4 and an ace higher then that.

    - 2s are wild. Ace and a 2 equals two aces. A 2 beats an ace. Two 2's beat two aces, and so on.

    - If you start the turn, or doubles has been started by another player, then you can play two 3s and someone who also has doubles, if higher, can play doubles on top of that.

    - Triples work the same way, triple 6s beat triple 5s.

    - You can only play a single card if singles are being played. ex. Cant play two aces on top of one king.

    - Now the good part, who ever rids themselves of their cards first is the King, second to do so is Queen, then Jack and last is Peasant.

    - Peasant has to give his TWO BEST CARDS to the King, and the Jack has to give his ONE BEST CARD to the Queen. And in return the King gives the Peasant his TWO WORST CARDS, and the Queen gives the Jack her WORST CARD.

    It rewards skill, and its one of the least luck dependent games I've played. I've played this game 50x more then my family members, and because of it then I usually win. Yes there is luck in the hand dealt, but how you approach, and respond to the cards around you is a big strategy.

    Tips:

    If your dealt a poor hand, then do not pursue to overthrow the king, he will most likely have a better hand then you, work on beating the Jack at the moment.

    You can decide to pass and keep doubles, and triples stocked. Because towards end game when everyone has already spent their high cards, and doubles, then your almost unopposed. And everyone else has to sit idly by watching you play doubles and triples while they have one card in their hand.

    Keep track of who has the highest card out, if the person on your right - the one that goes before you - seems to have the pile, then hold on to that 2 or Ace, let them start the new pile. And in similar logic if the person to your left - person after you - seems to have the pile in their favor, then it will be well worth playing that Ace or 2 in order to not have to wait 3 turns in order to finally play.

    It seems like a lot of rules, but h**l poker is head and shoulders above this. Play it one or two test runs and you'll be fine. I've taught over ten people how to play this with ease.

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